mirror of
https://github.com/zeldaret/oot
synced 2026-06-03 02:29:35 -04:00
Fix various small gfx issues (#1313)
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
This commit is contained in:
@@ -68,7 +68,7 @@ void func_800ACE98(struct_801664F0* this, Gfx** gfxp) {
|
||||
Gfx* gfx = *gfxp;
|
||||
|
||||
gDPPipeSync(gfx++);
|
||||
gDPSetPrimDepth(gfx++, -1, -1);
|
||||
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
|
||||
|
||||
if (this->setScissor == true) {
|
||||
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
|
||||
Reference in New Issue
Block a user