Fix various small gfx issues (#1313)

* Fix various small gfx issues

* Use 0xFFFF instead of -1 for max prim depth

* More fixed point numbers

* scale -> texCoordScale, better cycle 2 render mode in z_title

* GFXP_CHAR_* defines renamed to SPACING

* Fix some gDPLoadMultiBlock uses
This commit is contained in:
Tharo
2022-07-30 22:49:10 +01:00
committed by GitHub
parent afbc312024
commit 455321d2e8
111 changed files with 695 additions and 604 deletions
+1 -1
View File
@@ -68,7 +68,7 @@ void func_800ACE98(struct_801664F0* this, Gfx** gfxp) {
Gfx* gfx = *gfxp;
gDPPipeSync(gfx++);
gDPSetPrimDepth(gfx++, -1, -1);
gDPSetPrimDepth(gfx++, 0xFFFF, 0xFFFF);
if (this->setScissor == true) {
gDPSetScissor(gfx++, G_SC_NON_INTERLACE, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);