[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)

* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups

* zelda_arena.h

* bss

* bss2

* bss3

* bss
This commit is contained in:
Dragorn421
2024-10-01 08:46:56 +02:00
committed by GitHub
parent bdc11c2894
commit 47c6c36dc3
12 changed files with 233 additions and 210 deletions
+5
View File
@@ -4,6 +4,8 @@
#include "ultra64.h"
#include "z64math.h"
struct PlayState;
s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB,
f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB,
Vec3f* closestPoint);
@@ -70,4 +72,7 @@ s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
void Math3D_DrawSphere(struct PlayState* play, Sphere16* sph);
void Math3D_DrawCylinder(struct PlayState* play, Cylinder16* cyl);
#endif