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[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (#2248)
* [headers] Create z64malloc.h, move protos to z64effect.h, and misc fixups * zelda_arena.h * bss * bss2 * bss3 * bss
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@@ -4,6 +4,8 @@
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#include "ultra64.h"
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#include "z64math.h"
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struct PlayState;
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s32 Math3D_PlaneVsLineSegClosestPoint(f32 planeAA, f32 planeAB, f32 planeAC, f32 planeADist, f32 planeBA, f32 planeBB,
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f32 planeBC, f32 planeBDist, Vec3f* linePointA, Vec3f* linePointB,
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Vec3f* closestPoint);
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@@ -70,4 +72,7 @@ s32 Math3D_XZInSphere(Sphere16* sphere, f32 x, f32 z);
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s32 Math3D_XYInSphere(Sphere16* sphere, f32 x, f32 y);
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s32 Math3D_YZInSphere(Sphere16* sphere, f32 y, f32 z);
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void Math3D_DrawSphere(struct PlayState* play, Sphere16* sph);
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void Math3D_DrawCylinder(struct PlayState* play, Cylinder16* cyl);
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#endif
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