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Reduce overlay dependencies on global.h (5) (#2466)
* remove global.h dependency from all actors * fix compiler error * fix another build issue * fix bss
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@@ -32,7 +32,6 @@
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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#include "z64olib.h"
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#include "one_point_cutscene.h"
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#include "z64pause.h"
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#include "z64play.h"
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@@ -732,6 +732,8 @@ typedef struct NpcInteractInfo {
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#define TRANSITION_ACTOR_PARAMS_INDEX_SHIFT 10
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#define GET_TRANSITION_ACTOR_INDEX(actor) PARAMS_GET_NOMASK((u16)(actor)->params, 10)
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extern Gfx D_80116280[];
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void ActorShape_Init(ActorShape* shape, f32 yOffset, ActorShadowFunc shadowDraw, f32 shadowScale);
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void ActorShadow_DrawCircle(Actor* actor, struct Lights* lights, struct PlayState* play);
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void ActorShadow_DrawWhiteCircle(Actor* actor, struct Lights* lights, struct PlayState* play);
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