Cleanup asset xmls (#1044)

* Consistent order for attributes of `Texture` nodes in asset xmls

* Consistent order for attributes of `Blob` nodes in asset xmls

* Use `LimbType` instead of `Type` in `Limb` nodes in asset xmls

* Remove space before closing `/>` in asset xmls tags
This commit is contained in:
Dragorn421
2021-12-01 21:28:23 +01:00
committed by GitHub
parent 1cf11907fa
commit 4a3809d4d2
65 changed files with 1735 additions and 1735 deletions
+8 -8
View File
@@ -1,15 +1,15 @@
<Root>
<File Name="object_fa" Segment="6">
<Texture Name="gFaTLUT" OutName="tlut" Format="rgba16" Width="256" Height="1" Offset="0x0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x200"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x240"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" TlutOffset="0x0" Width="32" Height="16" Offset="0x640"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" TlutOffset="0x0" Width="8" Height="16" Offset="0x840"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0x8C0"/>
<Texture Name="gFaSkinTex" OutName="skin" Format="ci8" Width="8" Height="8" Offset="0x200" TlutOffset="0x0"/>
<Texture Name="gFaEyeOpenTex" OutName="eye_open" Format="ci8" Width="32" Height="32" Offset="0x240" TlutOffset="0x0"/>
<Texture Name="gFaMouthTex" OutName="mouth" Format="ci8" Width="32" Height="16" Offset="0x640" TlutOffset="0x0"/>
<Texture Name="gFaHair1Tex" OutName="hair1" Format="ci8" Width="8" Height="16" Offset="0x840" TlutOffset="0x0"/>
<Texture Name="gFaEarTex" OutName="ear" Format="ci8" Width="8" Height="8" Offset="0x8C0" TlutOffset="0x0"/>
<Texture Name="gFaHair2Tex" OutName="hair2" Format="rgba16" Width="32" Height="16" Offset="0x900"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" TlutOffset="0x0" Width="8" Height="8" Offset="0xD00"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0xD40"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" TlutOffset="0x0" Width="32" Height="32" Offset="0x1140"/>
<Texture Name="gFaHeadbandTex" OutName="headband" Format="ci8" Width="8" Height="8" Offset="0xD00" TlutOffset="0x0"/>
<Texture Name="gFaEyeHalfTex" OutName="eye_half" Format="ci8" Width="32" Height="32" Offset="0xD40" TlutOffset="0x0"/>
<Texture Name="gFaEyeClosedTex" OutName="eye_closed" Format="ci8" Width="32" Height="32" Offset="0x1140" TlutOffset="0x0"/>
<DList Name="gFaDL" Offset="0x2940"/>
</File>
</Root>