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https://github.com/zeldaret/oot
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Use "entry" terminology in map select (#2479)
* use entry terminology in map select * missed one
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+5
-5
@@ -80,23 +80,23 @@ typedef struct ConsoleLogoState {
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struct MapSelectState;
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typedef struct SceneSelectEntry {
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typedef struct MapSelectEntry {
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/* 0x00 */ char* name;
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/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
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/* 0x08 */ s32 entranceIndex;
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} SceneSelectEntry; // size = 0xC
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} MapSelectEntry; // size = 0xC
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typedef struct MapSelectState {
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/* 0x0000 */ GameState state;
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/* 0x00A8 */ View view;
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/* 0x01D0 */ s32 count;
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/* 0x01D4 */ SceneSelectEntry* scenes;
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/* 0x01D8 */ s32 currentScene;
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/* 0x01D4 */ MapSelectEntry* entries;
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/* 0x01D8 */ s32 currentEntry;
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/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
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/* 0x01E0 */ s32 pageDownStops[7];
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/* 0x01FC */ char unk_1FC[0x0C];
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/* 0x0208 */ s32 opt;
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/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
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/* 0x020C */ s32 topDisplayedEntry; // The entry which is currently at the top of the screen
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/* 0x0210 */ char unk_210[0x0C];
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/* 0x021C */ s32 verticalInputAccumulator;
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/* 0x0220 */ s32 verticalInput;
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