Use "entry" terminology in map select (#2479)

* use entry terminology in map select

* missed one
This commit is contained in:
fig02
2025-02-19 19:59:21 -05:00
committed by GitHub
parent 981af4b6af
commit 4cfb5f05a0
2 changed files with 37 additions and 37 deletions
+5 -5
View File
@@ -80,23 +80,23 @@ typedef struct ConsoleLogoState {
struct MapSelectState;
typedef struct SceneSelectEntry {
typedef struct MapSelectEntry {
/* 0x00 */ char* name;
/* 0x04 */ void (*loadFunc)(struct MapSelectState*, s32);
/* 0x08 */ s32 entranceIndex;
} SceneSelectEntry; // size = 0xC
} MapSelectEntry; // size = 0xC
typedef struct MapSelectState {
/* 0x0000 */ GameState state;
/* 0x00A8 */ View view;
/* 0x01D0 */ s32 count;
/* 0x01D4 */ SceneSelectEntry* scenes;
/* 0x01D8 */ s32 currentScene;
/* 0x01D4 */ MapSelectEntry* entries;
/* 0x01D8 */ s32 currentEntry;
/* 0x01DC */ s32 pageDownIndex; // Index of pageDownStops
/* 0x01E0 */ s32 pageDownStops[7];
/* 0x01FC */ char unk_1FC[0x0C];
/* 0x0208 */ s32 opt;
/* 0x020C */ s32 topDisplayedScene; // The scene which is currently at the top of the screen
/* 0x020C */ s32 topDisplayedEntry; // The entry which is currently at the top of the screen
/* 0x0210 */ char unk_210[0x0C];
/* 0x021C */ s32 verticalInputAccumulator;
/* 0x0220 */ s32 verticalInput;