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Placeholder names for skelanime moveflags (#1489)
* Add defines for all used animflags * Use named constants (and add two) for players `func_80832F54` flags * note which flags are player-only * Attempt at documenting but too FeelsUnkMan again * forgot something * ANIM_FLAG_PLAYER_0 -> ANIM_FLAG_0 and amend comment from "player-only" to "no effect outside player" * 1<<n flags
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@@ -1064,12 +1064,12 @@ s32 Player_OverrideLimbDrawGameplayCommon(PlayState* play, s32 limbIndex, Gfx**
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sCurBodyPartPos = &this->bodyPartsPos[-1];
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if (!LINK_IS_ADULT) {
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if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 1)) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_0)) {
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pos->x *= 0.64f;
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pos->z *= 0.64f;
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}
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if (!(this->skelAnime.moveFlags & 4) || (this->skelAnime.moveFlags & 2)) {
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if (!(this->skelAnime.moveFlags & ANIM_FLAG_PLAYER_2) || (this->skelAnime.moveFlags & ANIM_FLAG_UPDATE_Y)) {
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pos->y *= 0.64f;
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}
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}
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