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Define OOT_DEBUG=0 in retail builds
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@@ -1430,7 +1430,7 @@ void Matrix_RotateZYX(s16 x, s16 y, s16 z, u8 mode);
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void Matrix_TranslateRotateZYX(Vec3f* translation, Vec3s* rotation);
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void Matrix_SetTranslateRotateYXZ(f32 translateX, f32 translateY, f32 translateZ, Vec3s* rot);
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Mtx* Matrix_MtxFToMtx(MtxF* src, Mtx* dest);
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#ifdef OOT_DEBUG
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#if OOT_DEBUG
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Mtx* Matrix_ToMtx(Mtx* dest, char* file, s32 line);
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Mtx* Matrix_NewMtx(GraphicsContext* gfxCtx, char* file, s32 line);
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#else
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