Define OOT_DEBUG=0 in retail builds

This commit is contained in:
cadmic
2024-01-29 08:21:02 -08:00
parent 0f11f2f166
commit 4f337cffa2
11 changed files with 22 additions and 28 deletions
+2 -4
View File
@@ -3932,7 +3932,7 @@ void Interface_Draw(PlayState* play) {
}
}
#ifdef OOT_DEBUG
#if OOT_DEBUG
if (pauseCtx->debugState == 3) {
FlagSet_Update(play);
}
@@ -3958,8 +3958,7 @@ void Interface_Update(PlayState* play) {
s16 risingAlpha;
u16 action;
#ifdef OOT_DEBUG
{
if (OOT_DEBUG) {
Input* debugInput = &play->state.input[2];
if (CHECK_BTN_ALL(debugInput->press.button, BTN_DLEFT)) {
@@ -3973,7 +3972,6 @@ void Interface_Update(PlayState* play) {
PRINTF("J_N=%x J_N=%x\n", gSaveContext.language, &gSaveContext.language);
}
}
#endif
if (!IS_PAUSED(&play->pauseCtx)) {
if ((gSaveContext.minigameState == 1) || !IS_CUTSCENE_LAYER ||