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Rumble doc (#1375)
* Rumble doc * Fixes, suggested changes * Improve padmgr retrace callback related code * Name some rumble-adjacent things, further suggested changes * Further suggested changes * Suggested changes
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@@ -595,9 +595,11 @@ void func_80111070(void) {
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VREG(87) = 64;
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VREG(88) = 66;
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VREG(89) = 0;
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VREG(90) = 126;
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VREG(91) = 124;
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VREG(92) = -63;
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R_GAME_OVER_RUMBLE_STRENGTH = 126;
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R_GAME_OVER_RUMBLE_DURATION = 124;
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//! @bug This is eventually cast to a u8 after some scaling in `GameOver_Update`, negative numbers typically
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//! become large (fast) decrease rates
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R_GAME_OVER_RUMBLE_DECREASE_RATE = -63;
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}
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void func_80112098(PlayState* play) {
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