mirror of
https://github.com/zeldaret/oot
synced 2026-05-23 15:01:47 -04:00
Remove functions.h (#2501)
* split most of functions.h * osdriverominit * forgot include * fix * remove functions.h * temporary fix for fix_bss * fix bss * revert fix_bss.py change
This commit is contained in:
@@ -7,7 +7,7 @@
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#include "global.h"
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#include "fault.h"
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#include "terminal.h"
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#pragma increment_block_number "gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128"
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typedef struct FaultDrawer {
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/* 0x00 */ u16* fb;
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@@ -101,7 +101,7 @@ FaultDrawer sFaultDrawerDefault = {
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NULL,
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};
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0"
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FaultDrawer sFaultDrawer;
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char D_8016B6C0[0x20];
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@@ -1,3 +1,5 @@
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#include "flag_set.h"
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#include "libu64/gfxprint.h"
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#include "libu64/pad.h"
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#include "gfx.h"
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@@ -15,6 +15,7 @@
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#include "regs.h"
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#include "setup_state.h"
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#include "speed_meter.h"
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#include "sys_cfb.h"
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#include "sys_debug_controller.h"
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#include "sys_ucode.h"
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#include "terminal.h"
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+4
-1
@@ -1,3 +1,4 @@
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#include "sys_cfb.h"
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#include "ultra64.h"
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#include "versions.h"
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@@ -13,6 +14,8 @@ extern struct PadMgr gPadMgr;
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extern struct IrqMgr gIrqMgr;
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#include "libc64/malloc.h"
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#include "libu64/rcp_utils.h"
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#include "libu64/runtime.h"
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#include "audiomgr.h"
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#include "debug_arena.h"
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#include "fault.h"
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@@ -35,7 +38,7 @@ extern struct IrqMgr gIrqMgr;
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#include "global.h"
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#pragma increment_block_number "gc-eu:32 gc-eu-mq:32 gc-jp:32 gc-jp-ce:32 gc-jp-mq:32 gc-us:32 gc-us-mq:32 ique-cn:32" \
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"ntsc-1.0:6 ntsc-1.1:6 ntsc-1.2:6 pal-1.0:4 pal-1.1:4"
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:254 pal-1.1:254"
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extern u8 _buffersSegmentEnd[];
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@@ -40,6 +40,7 @@
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* @see irqmgr.c
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*/
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#include "libu64/debug.h"
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#include "libu64/rcp_utils.h"
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#include "fault.h"
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#include "irqmgr.h"
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#include "main.h"
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+2
-1
@@ -1,4 +1,5 @@
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#include "ultra64.h"
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#include "sys_cfb.h"
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#include "libu64/debug.h"
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#include "attributes.h"
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#include "line_numbers.h"
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@@ -11,7 +11,7 @@
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#include "z64player.h"
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#include "z64skin_matrix.h"
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#pragma increment_block_number "ntsc-1.0:208 ntsc-1.1:208 ntsc-1.2:208"
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#pragma increment_block_number "ntsc-1.0:200 ntsc-1.1:200 ntsc-1.2:200"
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u16 DynaSSNodeList_GetNextNodeIdx(DynaSSNodeList* nodeList);
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void BgCheck_GetStaticLookupIndicesFromPos(CollisionContext* colCtx, Vec3f* pos, Vec3i* sector);
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+1
-1
@@ -3658,7 +3658,7 @@ s32 Camera_KeepOn3(Camera* camera) {
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}
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:102 ntsc-1.1:102 ntsc-1.2:102 pal-1.0:100 pal-1.1:100"
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"ique-cn:128 ntsc-1.0:98 ntsc-1.1:98 ntsc-1.2:98 pal-1.0:96 pal-1.1:96"
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s32 Camera_KeepOn4(Camera* camera) {
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static Vec3f D_8015BD50;
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@@ -15,7 +15,7 @@
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#include "overlays/effects/ovl_Effect_Ss_HitMark/z_eff_ss_hitmark.h"
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#include "z_lib.h"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:248 ntsc-1.1:248 ntsc-1.2:248 pal-1.0:248 pal-1.1:248"
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#pragma increment_block_number "ique-cn:0 ntsc-1.0:240 ntsc-1.1:240 ntsc-1.2:240 pal-1.0:240 pal-1.1:240"
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typedef s32 (*ColChkResetFunc)(PlayState*, Collider*);
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typedef void (*ColChkApplyFunc)(PlayState*, CollisionCheckContext*, Collider*);
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@@ -6,6 +6,7 @@
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "letterbox.h"
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#include "memory_utils.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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@@ -22,7 +22,7 @@
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#include "assets/objects/gameplay_keep/gameplay_keep.h"
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-eu-mq-dbg:0 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128" \
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"gc-us-mq:128 ntsc-1.0:128 ntsc-1.2:128"
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"gc-us-mq:128 ique-cn:128 ntsc-1.0:128 ntsc-1.2:128"
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#define FLAGS 0
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@@ -9,6 +9,8 @@
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* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
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* gets sucked into.
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*/
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#include "transition_tile.h"
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#include "libc64/malloc.h"
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#include "libc64/sleep.h"
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#include "libu64/debug.h"
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@@ -1,3 +1,5 @@
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#include "transition_circle.h"
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#include "gfx.h"
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#include "global.h"
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@@ -1,4 +1,5 @@
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#include "ultra64.h"
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#include "transition_fade.h"
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#include "main.h"
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#include "regs.h"
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#include "terminal.h"
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@@ -1,3 +1,5 @@
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#include "transition_triforce.h"
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#include "global.h"
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#include "assets/code/fbdemo_triforce/z_fbdemo_triforce.c"
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@@ -1,3 +1,5 @@
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#include "transition_wipe.h"
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#include "gfx.h"
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#include "z64save.h"
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#include "z64transition_instances.h"
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+1
-1
@@ -236,7 +236,7 @@ s16 sSunDepthTestX;
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s16 sSunDepthTestY;
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#pragma increment_block_number "gc-eu:192 gc-eu-mq:192 gc-jp:160 gc-jp-ce:160 gc-jp-mq:160 gc-us:160 gc-us-mq:160" \
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"ique-cn:160 ntsc-1.0:192 ntsc-1.1:192 ntsc-1.2:192 pal-1.0:192 pal-1.1:192"
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"ique-cn:160 ntsc-1.0:160 ntsc-1.1:160 ntsc-1.2:160 pal-1.0:192 pal-1.1:192"
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LightNode* sNGameOverLightNode;
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LightInfo sNGameOverLightInfo;
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@@ -4,6 +4,7 @@
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "memory_utils.h"
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#include "message_data_static.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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@@ -1,5 +1,6 @@
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#include "attributes.h"
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#include "controller.h"
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#include "flag_set.h"
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "main.h"
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@@ -24,6 +24,11 @@
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "title_setup_state.h"
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#include "transition_circle.h"
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#include "transition_fade.h"
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#include "transition_tile.h"
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#include "transition_triforce.h"
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#include "transition_wipe.h"
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#include "versions.h"
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#include "z_actor_dlftbls.h"
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#include "zelda_arena.h"
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@@ -1,5 +1,6 @@
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#include "file_select_state.h"
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#include "controller.h"
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#include "memory_utils.h"
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#include "terminal.h"
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#include "versions.h"
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#include "z64game.h"
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