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Merge branch 'main' of github.com:zeldaret/oot into HEAD
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@@ -900,7 +900,7 @@ typedef struct Player {
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/* 0x0874 */ f32 unk_874;
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/* 0x0878 */ f32 unk_878;
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/* 0x087C */ s16 unk_87C;
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/* 0x087E */ s16 unk_87E;
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/* 0x087E */ s16 turnRate; // Amount angle is changed every frame when turning in place
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/* 0x0880 */ f32 unk_880;
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/* 0x0884 */ f32 yDistToLedge; // y distance to ground above an interact wall. LEDGE_DIST_MAX if no ground is found
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/* 0x0888 */ f32 distToInteractWall; // xyz distance to the interact wall
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