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Fix misc 19 (#1488)
* "bgs sword" -> "biggoron sword" * Animation_ChangeImpl: last arg is `ANIMTAPER_` enum * TransitionTileStatus -> state * Tiny gbi.h formatting fixups * some cleanup on floormaster * misc float ops cleanup * sunsSongState = SUNSSONG_INACTIVE * continueFlag == CS_CMD_STOP * fix few camera names inconsistency * textual 0 padding? not on my lawn * libultra: construct address from end of dmem rather than oob from imem * more free1 -> 2 fixup
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@@ -61,7 +61,7 @@ s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s
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}
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*curFrame += advance;
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if (*curFrame >= 1) {
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if (point[++*keyFrame + 3].continueFlag == -1) {
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if (point[++*keyFrame + 3].continueFlag == CS_CMD_STOP) {
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*keyFrame = 0;
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ret = true;
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}
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