Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)

* clean up gSPMatrix usage

* add weird hybrid macro gSPMATRIX_SET_NEW

* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE

* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD

* format
This commit is contained in:
Dragorn421
2024-09-11 09:59:23 +02:00
committed by GitHub
parent 2e79b83bb8
commit 5441559b30
268 changed files with 702 additions and 1272 deletions
+2 -4
View File
@@ -81,8 +81,7 @@ void DebugDisplay_DrawSpriteI8(DebugDispObject* dispObj, void* texture, PlayStat
gDPLoadTextureBlock(POLY_XLU_DISP++, texture, G_IM_FMT_I, G_IM_SIZ_8b, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 189),
G_MTX_MODELVIEW | G_MTX_LOAD);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_debug_display.c", 189);
gSPDisplayList(POLY_XLU_DISP++, gDebugSpriteDL);
CLOSE_DISPS(play->state.gfxCtx, "../z_debug_display.c", 192);
@@ -100,8 +99,7 @@ void DebugDisplay_DrawPolygon(DebugDispObject* dispObj, void* dlist, PlayState*
Matrix_SetTranslateRotateYXZ(dispObj->pos.x, dispObj->pos.y, dispObj->pos.z, &dispObj->rot);
Matrix_Scale(dispObj->scale.x, dispObj->scale.y, dispObj->scale.z, MTXMODE_APPLY);
gSPMatrix(POLY_XLU_DISP++, MATRIX_NEW(play->state.gfxCtx, "../z_debug_display.c", 228),
G_MTX_MODELVIEW | G_MTX_LOAD);
MATRIX_FINALIZE_AND_LOAD(POLY_XLU_DISP++, play->state.gfxCtx, "../z_debug_display.c", 228);
gSPDisplayList(POLY_XLU_DISP++, dlist);
CLOSE_DISPS(play->state.gfxCtx, "../z_debug_display.c", 231);