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https://github.com/zeldaret/oot
synced 2026-09-09 20:01:25 -04:00
Cleanup gSPMatrix, rename Matrix_New -> Matrix_Finalize, add MATRIX_FINALIZE_AND_LOAD (#1983)
* clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
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+8
-8
@@ -46,14 +46,14 @@ void Room_DrawNormal(PlayState* play, Room* room, u32 flags) {
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func_800342EC(&D_801270A0, play);
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gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(play);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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if (flags & ROOM_DRAW_XLU) {
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func_8003435C(&D_801270A0, play);
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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roomShape = &room->roomShape->normal;
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@@ -120,7 +120,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
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func_800342EC(&D_801270A0, play);
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gSPSegment(POLY_OPA_DISP++, 0x03, room->segment);
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func_80093C80(play);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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if (1) {}
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@@ -129,7 +129,7 @@ void Room_DrawCullable(PlayState* play, Room* room, u32 flags) {
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func_8003435C(&D_801270A0, play);
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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}
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roomShape = &room->roomShape->cullable;
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@@ -380,7 +380,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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if (drawOpa) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, entry->opa);
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}
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@@ -408,7 +408,7 @@ void Room_DrawImageSingle(PlayState* play, Room* room, u32 flags) {
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if (drawXlu) {
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, entry->xlu);
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}
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@@ -485,7 +485,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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if (drawOpa) {
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Gfx_SetupDL_25Opa(play->state.gfxCtx);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_OPA_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_OPA_DISP++, dListsEntry->opa);
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}
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@@ -513,7 +513,7 @@ void Room_DrawImageMulti(PlayState* play, Room* room, u32 flags) {
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if (drawXlu) {
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gSPSegment(POLY_XLU_DISP++, 0x03, room->segment);
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Gfx_SetupDL_25Xlu(play->state.gfxCtx);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_MODELVIEW | G_MTX_LOAD);
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gSPMatrix(POLY_XLU_DISP++, &gMtxClear, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPDisplayList(POLY_XLU_DISP++, dListsEntry->xlu);
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}
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