Reduce overlay dependencies on global.h (3) (#2449)

* kill more global.h references

* .format.py

* bss

* ique
This commit is contained in:
mzxrules
2025-02-05 15:07:19 -05:00
committed by GitHub
parent 8b82eb1ff7
commit 54939bac3a
219 changed files with 1580 additions and 302 deletions
-2
View File
@@ -183,8 +183,6 @@ void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);
void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
void PreRender_Init(PreRender* this);
void PreRender_SetValues(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf);
-3
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@@ -87,9 +87,6 @@
#include "libc64/sleep.h"
#include "libc64/sprintf.h"
#include "libu64/debug.h"
#include "z64debug_display.h"
#include "z64draw.h"
#include "z_en_item00.h"
#define SCREEN_WIDTH 320
#define SCREEN_HEIGHT 240
+2
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@@ -148,6 +148,8 @@ void Play_SetupRespawnPoint(PlayState* this, s32 respawnMode, s32 playerParams);
void Play_TriggerVoidOut(PlayState* this);
void Play_TriggerRespawn(PlayState* this);
int Play_CamIsNotFixed(PlayState* this);
s32 func_800C0D34(PlayState* this, Actor* actor, s16* yaw);
s32 func_800C0DB4(PlayState* this, Vec3f* pos);
#if DEBUG_FEATURES
extern void* gDebugCutsceneScript;