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En_Ba OK (#700)
* init done * Everything done except for draw * matching * Tidied for pr * merge master into en_ba * run format.sh * fixing merge mistakes * how many different ways can I screw up a merge challenge * some pr comments
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@@ -524,7 +524,7 @@ u8 func_800355E4(GlobalContext* globalCtx, Collider* collider);
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u8 Actor_ApplyDamage(Actor* actor);
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void func_80035650(Actor* actor, ColliderInfo* colBody, s32 freezeFlag);
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void func_8003573C(Actor* actor, ColliderJntSph* colBody, s32 freezeFlag);
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void func_80035844(Vec3f* arg0, Vec3f* arg1, s16* arg2, s32 arg3);
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void func_80035844(Vec3f* arg0, Vec3f* arg1, Vec3s* arg2, s32 arg3);
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Actor* func_800358DC(Actor* actor, Vec3f* spawnPos, Vec3s* spawnRot, f32* arg3, s32 timer, s16* unused,
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GlobalContext* globalCtx, s16 params, s32 arg8);
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void func_800359B8(Actor* actor, s16 arg1, Vec3s* arg2);
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