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ovl_En_Door (#402)
* Decompiled, two non-matchings remaining * Fix merge * Cleanups * Some documentation, remove unused asm * Remove unused data.s, review suggestions * Ran formatter, further review suggestions * Make some data static * Match EnDoor_Init * Remove asm for EnDoor_Init * Changes from review Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * More variables static, remove unnecessary s8 cast * PR Suggestions * review Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com>
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@@ -491,7 +491,7 @@ void func_80033E1C(GlobalContext* globalCtx, s16 arg1, s16 arg2, s16 arg3);
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void func_80033E88(Actor* actor, GlobalContext* globalCtx, s16 arg2, s16 arg3);
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f32 Math_Rand_ZeroFloat(f32 f);
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f32 Math_Rand_CenteredFloat(f32 f);
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void func_80033F54(GlobalContext* globalCtx, s32 arg1, s32 arg2);
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void Actor_DrawDoorLock(GlobalContext* globalCtx, s32 arg1, s32 arg2);
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void func_8003424C(GlobalContext* globalCtx, Vec3f* arg1);
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void func_8003426C(Actor* actor, s16 arg1, s16 arg2, s16 arg3, s16 arg4);
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Hilite* func_800342EC(Vec3f* object, GlobalContext* globalCtx);
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@@ -1359,7 +1359,7 @@ void func_800A431C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimation
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void func_800A43B8(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimationHeader* segment, f32 transitionFrame,
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LinkAnimationHeader* linkAnimSeg2, f32 frame, f32 transitionRate, Vec3s* arg7);
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s32 func_800A4530(SkelAnime* skelAnime, f32 arg1);
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void SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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s32 SkelAnime_Init(GlobalContext* globalCtx, SkelAnime* skelAnime, SkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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void SkelAnime_InitFlex(GlobalContext* globalCtx, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg,
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AnimationHeader* animationseg, Vec3s* limbDrawTable, Vec3s* arg5, s32 limbCount);
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