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Document code_8006BA00 (Audio Sound Sources) (#997)
* Document SoundSources * PR Suggestions * Duration timers to dec * `PlaySfxByPosAndId` -> `PlaySoundByPosition` * Improve names * `PlaySfxAtStationaryPosition` -> `PlaySfxAtFixedWorldPos` and `originWorldPos` -> `worldPos` * format
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@@ -2986,7 +2986,7 @@ Actor* Actor_Find(ActorContext* actorCtx, s32 actorId, s32 actorCategory) {
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*/
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void Enemy_StartFinishingBlow(GlobalContext* globalCtx, Actor* actor) {
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globalCtx->actorCtx.freezeFlashTimer = 5;
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Audio_PlaySoundAtPosition(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
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SoundSource_PlaySfxAtFixedWorldPos(globalCtx, &actor->world.pos, 20, NA_SE_EN_LAST_DAMAGE);
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}
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s16 func_80032CB4(s16* arg0, s16 arg1, s16 arg2, s16 arg3) {
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