padmgr and related (#71)

* In process of moving changes over from old repo

* Merged in changes

* Finished import of padmgr changes from old repo

* Adjusted some volatile

* Improving padmgr volatile situation

* Almost matched osReadMempak

* Working on osMempakDataCRC

* Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC

* OK after merge

* Matched osMempakAddrCRC and osMempakDataCRC

* Matched osReadMempak

* Updated PadMgr function names to be less like original code

* Changed variable names to make them further from original code

* Changed names and it stopped matching

* Undid clang-format steamrollering whitespace memes

* Cleaned up Input names

* More formatting changes

* Moved padmgr to z64.h, deleted padmgr.h
This commit is contained in:
silv3rwing07
2020-04-14 10:17:25 -07:00
committed by GitHub
parent 16646aa34d
commit 5aef81071e
45 changed files with 640 additions and 789 deletions
+2 -2
View File
@@ -387,8 +387,8 @@ void Graph_Update(GraphicsContext* gfxCtx, GameState* gameState) {
}
sGraphUpdateTime = time;
if (D_8012DBC0 && (!~(gameState->input[0].padPressed | ~Z_TRIG)) &&
(!~(gameState->input[0].raw.pad | ~(L_TRIG | R_TRIG)))) {
if (D_8012DBC0 && (!~(gameState->input[0].press.in.button | ~Z_TRIG)) &&
(!~(gameState->input[0].cur.in.button | ~(L_TRIG | R_TRIG)))) {
gSaveContext.game_mode = 0;
SET_NEXT_GAMESTATE(gameState, func_80801E44, char[0x240]); // TODO : SelectContext
gameState->running = false;