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https://github.com/zeldaret/oot
synced 2026-08-10 03:05:51 -04:00
padmgr and related (#71)
* In process of moving changes over from old repo * Merged in changes * Finished import of padmgr changes from old repo * Adjusted some volatile * Improving padmgr volatile situation * Almost matched osReadMempak * Working on osMempakDataCRC * Explanations and equivalents but no matches for osMempakAddrCRC and osMempakDataCRC * OK after merge * Matched osMempakAddrCRC and osMempakDataCRC * Matched osReadMempak * Updated PadMgr function names to be less like original code * Changed variable names to make them further from original code * Changed names and it stopped matching * Undid clang-format steamrollering whitespace memes * Cleaned up Input names * More formatting changes * Moved padmgr to z64.h, deleted padmgr.h
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-7
@@ -99,14 +99,15 @@ void func_80064558(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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void func_800645A0(GlobalContext* globalCtx, CutsceneContext* csCtx) {
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Input* pad1 = &globalCtx->state.input[0];
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if (!~(pad1->padPressed | ~L_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.scene_setup_index >= 4)) {
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if (!~(pad1->press.in.button | ~L_JPAD) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.scene_setup_index >= 4)) {
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D_8015FCC8 = 0;
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gSaveContext.cutscene_index = 0xFFFD;
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gSaveContext.cutscene_trigger = 1;
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}
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if (!~(pad1->padPressed | ~U_JPAD) && (csCtx->state == CS_STATE_IDLE) && (gSaveContext.scene_setup_index >= 4) &&
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(D_8011D394 == 0)) {
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if (!~(pad1->press.in.button | ~U_JPAD) && (csCtx->state == CS_STATE_IDLE) &&
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(gSaveContext.scene_setup_index >= 4) && (D_8011D394 == 0)) {
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D_8015FCC8 = 1;
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gSaveContext.cutscene_index = 0xFFFD;
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gSaveContext.cutscene_trigger = 1;
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@@ -443,15 +444,16 @@ void Cutscene_Command_Terminator(GlobalContext* globalCtx, CutsceneContext* csCt
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if ((gSaveContext.game_mode != 0) && (gSaveContext.game_mode != 3) && (globalCtx->sceneNum != SCENE_SPOT00) &&
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(csCtx->frames > 20) &&
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(!~(globalCtx->state.input[0].padPressed | ~A_BUTTON) || !~(globalCtx->state.input[0].padPressed | ~B_BUTTON) ||
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!~(globalCtx->state.input[0].padPressed | ~START_BUTTON)) &&
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(!~(globalCtx->state.input[0].press.in.button | ~A_BUTTON) ||
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!~(globalCtx->state.input[0].press.in.button | ~B_BUTTON) ||
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!~(globalCtx->state.input[0].press.in.button | ~START_BUTTON)) &&
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(gSaveContext.file_num != 0xFEDC) && (globalCtx->sceneLoadFlag == 0)) {
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Audio_PlaySoundGeneral(NA_SE_SY_PIECE_OF_HEART, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
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temp = 1;
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}
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if ((csCtx->frames == cmd->startFrame) || (temp != 0) ||
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((csCtx->frames > 20) && (!~(globalCtx->state.input[0].padPressed | ~START_BUTTON)) &&
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((csCtx->frames > 20) && (!~(globalCtx->state.input[0].press.in.button | ~START_BUTTON)) &&
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(gSaveContext.file_num != 0xFEDC))) {
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csCtx->state = CS_STATE_UNSKIPPABLE_EXEC;
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func_800F68BC(0);
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@@ -1523,7 +1525,7 @@ void Cutscene_ProcessCommands(GlobalContext* globalCtx, CutsceneContext* csCtx,
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return;
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}
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if (!~(globalCtx->state.input[0].padPressed | ~R_JPAD)) {
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if (!~(globalCtx->state.input[0].press.in.button | ~R_JPAD)) {
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csCtx->state = CS_STATE_UNSKIPPABLE_INIT;
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return;
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}
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