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Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
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@@ -899,8 +899,8 @@ void Environment_AdjustLights(GlobalContext* globalCtx, f32 arg1, f32 arg2, f32
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s32 Environment_GetBgsDayCount(void);
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void Environment_ClearBgsDayCount(void);
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s32 Environment_GetTotalDays(void);
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void func_800775F0(u16);
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s32 func_80077600(void);
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void Environment_ForcePlaySequence(u16);
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s32 Environment_IsForcedSequenceDisabled(void);
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void func_80077624(GlobalContext* globalCtx);
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void func_80077684(GlobalContext* globalCtx);
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void Environment_WarpSongLeave(GlobalContext* globalCtx);
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