mirror of
https://github.com/zeldaret/oot
synced 2026-07-07 05:55:16 -04:00
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
* Clean up sound scene struct * Follow-up cleaning * cleanup * Document forcedSeqId * Update include/z64save.h Co-authored-by: fig02 <fig02srl@gmail.com> * Update include/z64.h Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com> Co-authored-by: Roman971 <32455037+Roman971@users.noreply.github.com>
This commit is contained in:
+3
-3
@@ -1,10 +1,10 @@
|
||||
#ifndef BGM_H
|
||||
#define BGM_H
|
||||
#ifndef SEQUENCE_H
|
||||
#define SEQUENCE_H
|
||||
|
||||
#define NA_BGM_STOP 0x100000FF
|
||||
|
||||
#define NA_BGM_GENERAL_SFX 0x0 // General Sound Effects
|
||||
#define NA_BGM_NATURE_BACKGROUND 0x1 // Environmental nature background sounds
|
||||
#define NA_BGM_NATURE_AMBIENCE 0x1 // Environmental nature background sounds
|
||||
#define NA_BGM_FIELD_LOGIC 0x2 // Hyrule Field
|
||||
#define NA_BGM_FIELD_INIT 0x3 // Hyrule Field Initial Segment From Loading Area
|
||||
#define NA_BGM_FIELD_MOVE_1 0x4 // Hyrule Field Moving Segment 1
|
||||
|
||||
Reference in New Issue
Block a user