Various SFX fixes (#237)

* Various SFX fixes

* Fix sfx references in z_en_zl2.c
This commit is contained in:
Roman971
2020-07-05 05:30:21 +02:00
committed by GitHub
parent a5aee3d691
commit 61544b873d
45 changed files with 362 additions and 342 deletions
+10 -10
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@@ -1697,16 +1697,16 @@ void func_8002F850(GlobalContext* globalCtx, Actor* actor) {
if (actor->bgCheckFlags & 0x20) {
if (actor->waterY < 20.0f) {
sfxId = NA_SE_PL_WALK_WATER0;
sfxId = NA_SE_PL_WALK_WATER0 - SFX_FLAG;
} else {
sfxId = NA_SE_PL_WALK_WATER1;
sfxId = NA_SE_PL_WALK_WATER1 - SFX_FLAG;
}
} else {
sfxId = func_80041F34(&globalCtx->colCtx, actor->floorPoly, actor->floorPolySource);
}
func_80078914(&actor->projectedPos, NA_SE_EV_BOMB_BOUND);
func_80078914(&actor->projectedPos, sfxId + 0x800);
func_80078914(&actor->projectedPos, sfxId + SFX_FLAG);
}
void func_8002F8F0(Actor* actor, u16 sfxId) {
@@ -1732,15 +1732,15 @@ void func_8002F974(Actor* actor, u16 sfxId) {
actor->sfx = sfxId;
}
void func_8002F994(Actor* actor, s32 sfxId) {
void func_8002F994(Actor* actor, s32 arg1) {
actor->flags |= 0x10000000;
actor->flags &= ~0x00380000;
if (sfxId < NA_SE_PL_LAND_GRASS) {
actor->sfx = NA_SE_PL_WALK_DIRT;
} else if (sfxId < NA_SE_PL_DIVE_BUBBLE) {
actor->sfx = NA_SE_PL_WALK_CONCRETE;
if (arg1 < 40) {
actor->sfx = NA_SE_PL_WALK_DIRT - SFX_FLAG;
} else if (arg1 < 100) {
actor->sfx = NA_SE_PL_WALK_CONCRETE - SFX_FLAG;
} else {
actor->sfx = NA_SE_PL_WALK_SAND;
actor->sfx = NA_SE_PL_WALK_SAND - SFX_FLAG;
}
}
@@ -2263,7 +2263,7 @@ void func_80030ED8(Actor* actor) {
} else if (actor->flags & 0x200000) {
func_800788CC(actor->sfx);
} else if (actor->flags & 0x10000000) {
func_800F4C58(&D_801333D4, 0x2021, (s8)(actor->sfx - 1));
func_800F4C58(&D_801333D4, NA_SE_SY_TIMER - SFX_FLAG, (s8)(actor->sfx - 1));
} else {
func_80078914(&actor->projectedPos, actor->sfx);
}
+1 -1
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@@ -3518,7 +3518,7 @@ s32 Camera_ChangeMode(Camera* camera, s16 mode, u8 arg2) {
if (camera->status == 7) {
switch (phi_v0) {
case 1:
func_80078884(NA_SE_PL_WALK_GROUND);
func_80078884(NA_SE_PL_WALK_GROUND - SFX_FLAG);
break;
case 2:
if (1 == camera->globalCtx->roomCtx.curRoom.unk_03) {
+7 -7
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@@ -1408,14 +1408,14 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (rightBody->flags == 1) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (2 == rightBody->flags) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
} else if (rightBody->flags == 2) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
} else if (rightBody->flags == 3) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
}
}
}
+1 -1
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@@ -358,7 +358,7 @@ void func_80064824(GlobalContext* globalCtx, CutsceneContext* csCtx, CsCmdBase*
if (sp3F != 0) {
globalCtx->envCtx.unk_E6 = 1;
}
func_800788CC(0x20C0);
func_800788CC(NA_SE_EV_SAND_STORM - SFX_FLAG);
break;
case 33:
gSaveContext.unk_1422 = 1;
+1 -1
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@@ -317,7 +317,7 @@ void func_8001D608(EnAObj* this, GlobalContext* globalCtx) {
Math_SmoothScaleMaxMinF(&this->dyna.actor.speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);
if (this->dyna.actor.speedXZ != 0.0f) {
Audio_PlayActorSound2(&this->dyna.actor, 0x200A);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
this->dyna.unk_154 = 0.0f;
+3 -2
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@@ -2422,7 +2422,8 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
gSaveContext.magic += 4;
if (gSaveContext.gameMode == 0 && gSaveContext.sceneSetupIndex < 4) {
Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
// Translates to: "Storage MAGIC_NOW=%d (%d)"
@@ -2550,7 +2551,7 @@ void Interface_UpdateMagicBar(GlobalContext* globalCtx) {
break;
case 10:
gSaveContext.magic += 4;
Audio_PlaySoundGeneral(0x401F, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_SY_GAUGE_UP - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (gSaveContext.magic >= gSaveContext.unk_13F8) {
gSaveContext.magic = gSaveContext.unk_13F8;
gSaveContext.unk_13F0 = gSaveContext.unk_13F2;
+4 -4
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@@ -404,8 +404,8 @@ void Gameplay_Init(GlobalContext* globalCtx) {
Interface_SetSceneRestrictions(globalCtx);
func_800758AC(globalCtx);
gSaveContext.seqIndex = globalCtx->soundCtx.musicSeq;
gSaveContext.nightSeqIndex = globalCtx->soundCtx.nighttimeSFX;
gSaveContext.seqIndex = globalCtx->soundCtx.seqIndex;
gSaveContext.nightSeqIndex = globalCtx->soundCtx.nightSeqIndex;
func_8002DF18(globalCtx, PLAYER);
func_800A390C(globalCtx, &globalCtx->animationCtx);
gSaveContext.respawnFlag = 0;
@@ -714,7 +714,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
break;
case 13:
Audio_PlaySoundGeneral(0x20C0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (globalCtx->sceneLoadFlag == -0x14) {
if (globalCtx->envCtx.unk_E7 < 0x6E) {
gTrnsnUnkState = 0;
@@ -747,7 +747,7 @@ void Gameplay_Update(GlobalContext* globalCtx) {
break;
case 15:
Audio_PlaySoundGeneral(0x20C0, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_SAND_STORM - SFX_FLAG, &D_801333D4, 4, &D_801333E0, &D_801333E0, &D_801333E8);
if (globalCtx->sceneLoadFlag == -0x14) {
if (globalCtx->envCtx.unk_E7 <= 0) {
gTrnsnUnkState = 0;
+2 -2
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@@ -441,8 +441,8 @@ void func_80099134(GlobalContext* globalCtx, SceneCmd* cmd) {
// Scene Command 0x15: Sound Settings
void func_80099140(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->soundCtx.musicSeq = cmd->soundSettings.musicSeq;
globalCtx->soundCtx.nighttimeSFX = cmd->soundSettings.nighttimeSFX;
globalCtx->soundCtx.seqIndex = cmd->soundSettings.seqIndex;
globalCtx->soundCtx.nightSeqIndex = cmd->soundSettings.nightSeqIndex;
if (gSaveContext.seqIndex == 0xFF) {
Audio_SetBGM(cmd->soundSettings.bgmId | 0xF0000000);
@@ -157,7 +157,7 @@ void ArmsHook_Shoot(ArmsHook* this, GlobalContext* globalCtx) {
return;
}
func_8002F8F0(&player->actor, 0x100B);
func_8002F8F0(&player->actor, NA_SE_IT_HOOKSHOT_CHAIN - SFX_FLAG);
ArmsHook_CheckForCancel(this);
if (this->timer != 0) {
@@ -77,7 +77,7 @@ void ArrowFire_Charge(ArrowFire* this, GlobalContext* globalCtx) {
this->actor.posRot.pos = arrow->actor.posRot.pos;
this->actor.shape.rot = arrow->actor.shape.rot;
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_FIRE);
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_FIRE - SFX_FLAG);
// If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL) {
@@ -78,7 +78,7 @@ void ArrowIce_Charge(ArrowIce* this, GlobalContext* globalCtx) {
this->actor.posRot.pos = arrow->actor.posRot.pos;
this->actor.shape.rot = arrow->actor.shape.rot;
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_ICE);
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_ICE - SFX_FLAG);
// If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL) {
@@ -78,7 +78,7 @@ void ArrowLight_Charge(ArrowLight* this, GlobalContext* globalCtx) {
this->actor.posRot.pos = arrow->actor.posRot.pos;
this->actor.shape.rot = arrow->actor.shape.rot;
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_LIGHT);
func_8002F974(&this->actor, NA_SE_PL_ARROW_CHARGE_LIGHT - SFX_FLAG);
// If arrow's attached is null, Link has fired the arrow
if (arrow->actor.attachedA == NULL) {
@@ -210,7 +210,7 @@ void func_8086C1A0(BgBdanObjects* this, GlobalContext* globalCtx) {
func_800AA000(0.0f, 0x78, 0x14, 0xA);
this->unk_16A = 0xB;
}
func_8002F974(&this->dyna.actor, 0x208F);
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_RISING - SFX_FLAG);
}
}
@@ -246,7 +246,7 @@ void func_8086C3D8(BgBdanObjects* this, GlobalContext* globalCtx) {
this->dyna.actor.velocity.y)) {
this->dyna.actor.posRot.rot.y = 0;
this->unk_16A = 0x3C;
Audio_PlayActorSound2(&this->dyna.actor, 0x289F);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_U);
this->dyna.actor.attachedB->posRot.pos.y = this->dyna.actor.posRot.pos.y + 140.0f;
this->actionFunc = func_8086C5BC;
func_800800F8(globalCtx, 0xC08, -0x63, this->dyna.actor.attachedB, 0);
@@ -257,7 +257,7 @@ void func_8086C3D8(BgBdanObjects* this, GlobalContext* globalCtx) {
player->actor.posRot.rot.y = player->actor.shape.rot.y;
func_800AA000(0.0f, 0xFF, 0x1E, 0x96);
} else {
func_8002F974(&this->dyna.actor, 0x2090);
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_FALL - SFX_FLAG);
if (this->unk_16A != 0) {
this->unk_16A -= 1;
}
@@ -335,7 +335,7 @@ void func_8086C7D0(BgBdanObjects* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BUYOSTAND_STOP_A);
this->actionFunc = BgBdanObjects_DoNothing;
} else {
func_8002F974(&this->dyna.actor, 0x208F);
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_RISING - SFX_FLAG);
}
}
@@ -387,12 +387,12 @@ void func_8086C9F0(BgBdanObjects* this, GlobalContext* globalCtx) {
Flags_UnsetSwitch(globalCtx, this->unk_168);
this->actionFunc = func_8086C9A8;
}
func_8002F948(this, 0x205E);
func_8002F948(this, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
} else {
if (Math_ApproxF(&this->dyna.actor.posRot.pos.y, this->dyna.actor.initPosRot.pos.y + 75.0f, 0.5f)) {
this->actionFunc = func_8086CABC;
}
func_8002F948(this, 0x205E);
func_8002F948(this, NA_SE_EV_WATER_LEVEL_DOWN - SFX_FLAG);
}
globalCtx->colCtx.stat.colHeader->waterBoxes[7].unk_02 = this->dyna.actor.posRot.pos.y;
}
@@ -427,7 +427,7 @@ void func_8086CB8C(BgBdanObjects* this, GlobalContext* globalCtx) {
this->actionFunc = BgBdanObjects_DoNothing;
func_800C078C(globalCtx, 0, -1);
} else {
func_8002F974(&this->dyna.actor, 0x2090);
func_8002F974(&this->dyna.actor, NA_SE_EV_BUYOSTAND_FALL - SFX_FLAG);
}
}
@@ -161,7 +161,8 @@ void BgDdanKd_LowerStairs(BgDdanKd* this, GlobalContext* globalCtx) {
func_8003555C(globalCtx, &sp5C, &D_808718FC, &D_80871908);
}
func_8005AA1C(&globalCtx->cameras, 0, sp4C * 0.6f, 3);
Audio_PlaySoundGeneral(0x2027, &this->dyna.actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_PILLAR_SINK - SFX_FLAG, &this->dyna.actor.projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
}
}
@@ -83,7 +83,7 @@ void func_80878300(BgGateShutter* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (this->unk_178 == 0) {
Audio_PlayActorSound2(thisx, 0x2067);
Audio_PlayActorSound2(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
thisx->posRot.pos.x -= 2.0f;
Math_SmoothScaleMaxF(&thisx->posRot.pos.z, -1375.0f, 0.8f, 0.3f);
if (thisx->posRot.pos.x < -89.0f) {
@@ -105,7 +105,7 @@ void func_808783D4(BgGateShutter* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (this->unk_178 == 0) {
Audio_PlayActorSound2(thisx, 0x2067);
Audio_PlayActorSound2(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
thisx->posRot.pos.x += 2.0f;
Math_SmoothScaleMaxF(&thisx->posRot.pos.z, -1350.0f, 0.8f, 0.3f);
if (thisx->posRot.pos.x > 90.0f) {
@@ -202,7 +202,7 @@ void func_808801B8(BgHakaTrap* this, GlobalContext* globalCtx) {
if ((D_80880F30 == 0) && (func_8008E988(globalCtx) == 0)) {
if (!Math_ApproxF(&this->dyna.actor.posRot.pos.x, this->dyna.actor.initPosRot.pos.x, 0.5f)) {
func_8002F974(&this->dyna.actor, 0x2058);
func_8002F974(&this->dyna.actor, NA_SE_EV_TRAP_OBJ_SLIDE - SFX_FLAG);
} else if (this->dyna.actor.params == HAKA_TRAP_SPIKED_WALL) {
D_80881018 |= 1;
} else if (this->dyna.actor.params == HAKA_TRAP_SPIKED_WALL_2) {
@@ -232,7 +232,7 @@ void func_808802D8(BgHakaTrap* this, GlobalContext* globalCtx) {
this->timer--;
}
func_8002F974(&this->dyna.actor, 0x205B);
func_8002F974(&this->dyna.actor, NA_SE_EV_BURN_OUT - SFX_FLAG);
for (i = 0; i < 2; i++) {
f32 rand = Math_Rand_ZeroOne();
@@ -355,7 +355,7 @@ void func_808806BC(BgHakaTrap* this, GlobalContext* globalCtx) {
}
if (this->dyna.actor.velocity.y >= 0.01f) {
func_8002F974(&this->dyna.actor, 0x204D);
func_8002F974(&this->dyna.actor, NA_SE_EV_CHINETRAP_DOWN - SFX_FLAG);
}
if (this->timer == 0) {
@@ -425,7 +425,7 @@ void func_80880AE8(BgHakaTrap* this, GlobalContext* globalCtx) {
this->dyna.actor.shape.rot.z += this->dyna.actor.posRot.rot.z;
if (this->dyna.actor.posRot.rot.z >= 0x1801) {
func_8002F974(&this->dyna.actor, 0x2057);
func_8002F974(&this->dyna.actor, NA_SE_EV_WIND_TRAP - SFX_FLAG);
}
func_808809E4(this, globalCtx, this->dyna.actor.posRot.rot.z);
@@ -436,7 +436,7 @@ void func_80880C0C(BgHakaTrap* this, GlobalContext* globalCtx) {
this->timer--;
}
func_8002F974(&this->dyna.actor, 0x2057);
func_8002F974(&this->dyna.actor, NA_SE_EV_WIND_TRAP - SFX_FLAG);
if (this->timer == 0) {
this->timer = 1;
@@ -512,6 +512,6 @@ void BgHakaTrap_Draw(Actor* thisx, GlobalContext* globalCtx) {
sp2C.y = thisx->posRot.pos.y + 110.0f;
func_800A6EF4(&globalCtx->mf_11D60, &sp2C, &this->unk_16C);
func_80078914(&this->unk_16C, 0x200D);
func_80078914(&this->unk_16C, NA_SE_EV_BRIDGE_CLOSE - SFX_FLAG);
}
}
@@ -186,7 +186,7 @@ void BgHidanFirewall_Update(Actor* thisx, GlobalContext* globalCtx) {
BgHidanFirewall_ColliderFollowPlayer(this, globalCtx);
CollisionCheck_SetAT(globalCtx, &globalCtx->colChkCtx, &this->collider);
CollisionCheck_SetOC(globalCtx, &globalCtx->colChkCtx, &this->collider);
func_8002F974(&this->actor, 0x2034);
func_8002F974(&this->actor, NA_SE_EV_FIRE_PLATE - SFX_FLAG);
}
}
@@ -112,7 +112,7 @@ void func_8088706C(BgHidanFslift* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(thisx, NA_SE_EV_BLOCK_BOUND);
func_80886FB4(this);
} else {
func_8002F974(thisx, 0x20b9);
func_8002F974(thisx, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
func_80886F24(this);
}
@@ -125,7 +125,7 @@ void func_808870D8(BgHidanFslift* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(thisx, NA_SE_EV_BLOCK_BOUND);
func_80886FB4(this);
} else {
func_8002F974(thisx, 0x20b9);
func_8002F974(thisx, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
} else {
func_80886FB4(this);
@@ -127,7 +127,7 @@ void func_80889C18(BgHidanKousi* this, GlobalContext* globalCtx) {
BgHidanKousi_SetupAction(this, func_80889C90);
}
Actor_MoveForward(&this->dyna.actor);
func_8002F974(&this->dyna.actor, 0x2036);
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
void func_80889C90(BgHidanKousi* this, GlobalContext* globalCtx) {
@@ -138,7 +138,7 @@ void func_80889C90(BgHidanKousi* this, GlobalContext* globalCtx) {
BgHidanKousi_SetupAction(this, func_80889D28);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->dyna.actor, 0x2036);
func_8002F974(&this->dyna.actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
@@ -78,7 +78,7 @@ void func_8088F514(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (this->unk_16A == 0) {
func_8088F47C(this);
} else {
func_8002F974(&this->dyna.actor, 0x20b9);
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
}
@@ -90,7 +90,7 @@ void func_8088F5A0(BgHidanSyoku* this, GlobalContext* globalCtx) {
if (this->unk_16A == 0) {
func_8088F47C(this);
} else {
func_8002F974(&this->dyna.actor, 0x20b9);
func_8002F974(&this->dyna.actor, NA_SE_EV_ELEVATOR_MOVE3 - SFX_FLAG);
}
}
@@ -95,7 +95,7 @@ void func_80893438(BgJyaAmishutter* this) {
func_808934B0(this);
Audio_PlayActorSound2(&this->actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->actor, 0x2036);
func_8002F974(&this->actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
@@ -118,7 +118,7 @@ void func_8089350C(BgJyaAmishutter* this) {
func_808933BC(this);
Audio_PlayActorSound2(&this->actor, NA_SE_EV_METALDOOR_STOP);
} else {
func_8002F974(&this->actor, 0x2036);
func_8002F974(&this->actor, NA_SE_EV_METALDOOR_SLIDE - SFX_FLAG);
}
}
@@ -124,7 +124,7 @@ void BgJyaLift_Move(BgJyaLift* this, GlobalContext* globalCtx) {
BgJyaLift_SetFinalPosY(this);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_ELEVATOR_STOP);
} else {
func_8002F974(&this->dyna.actor, 0x200C);
func_8002F974(&this->dyna.actor, NA_SE_EV_BRIDGE_OPEN - SFX_FLAG);
}
}
@@ -55,7 +55,7 @@ void BgMenkuriKaiten_Update(Actor* thisx, GlobalContext* globalCtx) {
BgMenkuriKaiten* this = THIS;
if (!Flags_GetSwitch(globalCtx, this->actor.params) && func_80043590(&this->actor)) {
func_8002F974(&this->actor, 0x2024);
func_8002F974(&this->actor, NA_SE_EV_ELEVATOR_MOVE - SFX_FLAG);
this->actor.shape.rot.y += 0x80;
}
}
@@ -64,7 +64,7 @@ void func_8089F788(BgMizuUzu* this, GlobalContext* globalCtx) {
} else {
func_8003EC50(globalCtx, &globalCtx->colCtx.dyna, this->dyna.dynaPolyId);
}
Audio_PlayActorSound2(thisx, 0x20CD);
Audio_PlayActorSound2(thisx, NA_SE_EV_WATER_CONVECTION - SFX_FLAG);
thisx->shape.rot.y += 0x1C0;
}
@@ -58,7 +58,7 @@ void BgSpot01Idohashira_PlayBreakSfx1(BgSpot01Idohashira* this) {
}
void BgSpot01Idohashira_PlayBreakSfx2(BgSpot01Idohashira* this, GlobalContext* globalCtx) {
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 0x3C, NA_SE_EV_WOODBOX_BREAK);
Audio_PlaySoundAtPosition(globalCtx, &this->dyna.actor.posRot.pos, 60, NA_SE_EV_WOODBOX_BREAK);
}
void func_808AAD3C(GlobalContext* globalCtx, Vec3f* vec, u32 arg2) {
@@ -123,7 +123,7 @@ void func_808B318C(BgSpot12Gate* this, GlobalContext* globalCtx) {
Quake_SetCountdown(var, 0xC);
Audio_PlayActorSound2(thisx, NA_SE_EV_BRIDGE_OPEN_STOP);
} else {
func_8002F974(thisx, 0x2067);
func_8002F974(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
}
}
@@ -111,9 +111,9 @@ void func_808B3604(BgSpot12Saku* this, GlobalContext* globalCtx) {
this->dyna.actor.initPosRot.pos.z - (Math_Coss(this->dyna.actor.shape.rot.y + 0x4000) * temp_f18);
if (fabsf(temp_ret) < 0.0001f) {
func_808B3714(this);
Audio_PlayActorSound2(&this->dyna.actor, 0x280E);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BRIDGE_OPEN_STOP);
} else {
func_8002F974(&this->dyna.actor, 0x2067);
func_8002F974(&this->dyna.actor, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
}
}
@@ -70,10 +70,10 @@ void func_808B4930(BgSpot15Saku* this, GlobalContext* globalCtx) {
void func_808B4978(BgSpot15Saku* this, GlobalContext* globalCtx) {
Actor* thisx = &this->dyna.actor;
if (!this->unk_17C) {
Audio_PlayActorSound2(thisx, 0x2067);
Audio_PlayActorSound2(thisx, NA_SE_EV_METALGATE_OPEN - SFX_FLAG);
thisx->posRot.pos.z -= 2.0f;
if (thisx->posRot.pos.z < 2660.0f) {
Audio_PlayActorSound2(thisx, 0x280E);
Audio_PlayActorSound2(thisx, NA_SE_EV_BRIDGE_OPEN_STOP);
this->unk_17C = 0x1E;
this->actionFunc = func_808B4A04;
}
@@ -263,10 +263,10 @@ void func_808B8F08(BgSpot18Obj* this, GlobalContext* globalCtx) {
this->dyna.unk_150 = 0.0f;
player->stateFlags2 &= ~0x10;
Flags_SetSwitch(globalCtx, (this->dyna.actor.params >> 8) & 0x3F);
func_80078884(0x4802);
Audio_PlayActorSound2(&this->dyna.actor, 0x2835);
func_80078884(NA_SE_SY_CORRECT_CHIME);
Audio_PlayActorSound2(&this->dyna.actor, NA_SE_EV_BLOCK_BOUND);
} else {
func_8002F974(&this->dyna.actor, 0x200A);
func_8002F974(&this->dyna.actor, NA_SE_EV_ROCK_SLIDE - SFX_FLAG);
}
}
@@ -100,7 +100,7 @@ void func_808BAF40(BgTokiSwd* this, GlobalContext* globalCtx) {
globalCtx->csCtx.segment = D_808BB7A0;
}
Audio_SetBGM(NA_BGM_STOP);
Audio_SetBGM(NA_SE_PL_BOUND_DIRT);
Audio_SetBGM(0x53);
gSaveContext.cutsceneTrigger = 1;
this->actor.attachedA = NULL;
BgTokiSwd_SetupAction(this, func_808BB0AC);
+1 -1
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@@ -83,7 +83,7 @@ void func_8097C8A8(DemoGo* this, GlobalContext* globalCtx) {
if ((thisx->params == 0) || (thisx->params == 1)) {
func_800A6E10(&globalCtx->mf_11D60, &thisx->posRot.pos, &sp20, &sp1C);
Audio_PlaySoundAtPosition(globalCtx, &sp20, 20, 0x28A0);
Audio_PlaySoundAtPosition(globalCtx, &sp20, 20, NA_SE_EV_OBJECT_FALL);
}
}
+1 -1
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@@ -139,7 +139,7 @@ void EnBoom_Fly(EnBoom* this, GlobalContext* globalCtx) {
// Set xyz speed, move forward, and play the boomerang sound
func_8002D9A4(&this->actor, 12.0f);
Actor_MoveForward(&this->actor);
func_8002F974(this, 0x1010);
func_8002F974(this, NA_SE_IT_BOOMERANG_FLY - SFX_FLAG);
// If the boomerang collides with EnItem00 or a Skulltula token, set grabbed pointer to pick it up
collided = (this->collider.base.atFlags & 0x2);
@@ -925,7 +925,7 @@ void EnFloormas_Merge(EnFloormas* this, GlobalContext* globalCtx) {
}
}
}
func_8002F974(&this->actor, 0x3133);
func_8002F974(&this->actor, NA_SE_EN_FLOORMASTER_RESTORE - SFX_FLAG);
}
void EnFloormas_SmWait(EnFloormas* this, GlobalContext* globalCtx) {
@@ -725,7 +725,7 @@ void func_80A5475C(EnHeishi2* this, GlobalContext* globalCtx) {
if (this->unk_300 == 4) {
this->unk_309 = 1;
func_80078884(0x4807);
func_80078884(NA_SE_SY_TRE_BOX_APPEAR);
this->actionFunc = func_80A540C0;
}
return;
@@ -77,7 +77,8 @@ void EnPubox_Update(Actor* thisx, GlobalContext* globalCtx) {
thisx->speedXZ = (thisx->speedXZ < -2.5f) ? -2.5f : ((thisx->speedXZ > 2.5f) ? 2.5f : thisx->speedXZ);
Math_SmoothScaleMaxMinF(&thisx->speedXZ, 0.0f, 1.0f, 1.0f, 0.0f);
if (thisx->speedXZ != 0.0f) {
Audio_PlaySoundGeneral(0x200A, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_EV_ROCK_SLIDE - SFX_FLAG, &thisx->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
}
this->dyna.unk_154 = 0.0f;
this->dyna.unk_150 = 0.0f;
+2 -1
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@@ -1227,7 +1227,8 @@ void func_80AED4FC(EnRu1* this) {
func_80AED520(EnRu1* this, GlobalContext* globalCtx) {
Player* player = PLAYER;
Audio_PlaySoundGeneral(0x883, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0, &D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_PULL_UP_RUTO, &player->actor.projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
func_80078914(&this->actor.projectedPos, NA_SE_VO_RT_LIFT);
}
@@ -210,7 +210,7 @@ void EnTuboTrap_HandleImpact(EnTuboTrap* this, GlobalContext* globalCtx) {
if (this->collider.base.at == &player->actor) {
EnTuboTrap_SpawnFragments(this, globalCtx);
Audio_PlaySoundAtPosition(globalCtx, &this->actor.posRot.pos, 40, NA_SE_EV_POT_BROKEN);
Audio_PlaySoundAtPosition(globalCtx, &player->actor.posRot.pos, 40, 0x83E);
Audio_PlaySoundAtPosition(globalCtx, &player->actor.posRot.pos, 40, NA_SE_PL_BODY_HIT);
EnTuboTrap_DropCollectible(this, globalCtx);
Actor_Kill(&this->actor);
return;
@@ -271,7 +271,7 @@ void EnTuboTrap_Fly(EnTuboTrap* this, GlobalContext* globalCtx) {
f32 dy = this->originPos.y - this->actor.posRot.pos.y;
f32 dz = this->originPos.z - this->actor.posRot.pos.z;
Audio_PlayActorSound2(&this->actor, 0x3037);
Audio_PlayActorSound2(&this->actor, NA_SE_EN_TUBOOCK_FLY - SFX_FLAG);
if (240.0f < sqrtf(SQ(dx) + SQ(dy) + SQ(dz))) {
Math_SmoothScaleMaxF(&this->actor.gravity, -3.0f, 0.2f, 0.5f);
+1 -1
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@@ -420,7 +420,7 @@ void func_80B4BBC4(EnZl1* this, GlobalContext* globalCtx) {
SkelAnime_ChangeAnim(&this->skelAnime, &D_06000438, 1.0f, 0.0f, frameCount, 0, 0.0f);
func_8002DF54(globalCtx, &this->actor, 1);
func_8002F7DC(&player->actor, 0x6836);
func_8002F7DC(&player->actor, NA_SE_VO_LI_SURPRISE_KID);
this->actor.textId = 0x7039;
func_8010B680(globalCtx, this->actor.textId, 0);
this->unk_1E2 = 0;
+4 -4
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@@ -647,18 +647,18 @@ void func_80B4FD90(EnZl2* this, GlobalContext* globalCtx) {
void func_80B4FDD4(EnZl2* this) {
if (func_800A56C8(&this->skelAnime, 14.0f)) {
func_80078914(&this->actor.projectedPos, 0x802);
func_80078914(&this->actor.projectedPos, NA_SE_PL_WALK_CONCRETE);
}
}
void func_80B4FE10(GlobalContext* globalCtx) {
if ((globalCtx->csCtx.frames >= 830) && (globalCtx->csCtx.frames < 1081)) {
func_800788CC(0x2098);
func_800788CC(NA_SE_EV_EARTHQUAKE - SFX_FLAG);
}
}
void func_80B4FE48(EnZl2* this) {
func_80078914(&this->actor.projectedPos, 0x2086);
func_80078914(&this->actor.projectedPos, NA_SE_EV_GOTO_HEAVEN - SFX_FLAG);
}
void func_80B4FE6C(EnZl2* this) {
@@ -1493,7 +1493,7 @@ void func_80B51D24(EnZl2* this, GlobalContext* globalCtx) {
if ((func_800A56C8(skelAnime, 6.0f)) || (func_800A56C8(skelAnime, 0.0f))) {
if (this->actor.bgCheckFlags & 1) {
sfxId = 0x800;
sfxId = SFX_FLAG;
sfxId += func_80041F34(&globalCtx->colCtx, this->actor.floorPoly, this->actor.floorPolySource);
func_80078914(&this->actor.projectedPos, sfxId);
}
@@ -147,7 +147,7 @@ void MagicWind_Init(Actor* thisx, GlobalContext* globalCtx) {
// "Indicates start" = %s
// Means start
LOG_STRING("表示開始", "../z_magic_wind.c", 486);
func_8002F7DC(player, 0x087B);
func_8002F7DC(player, NA_SE_PL_MAGIC_WIND_WARP);
break;
}
}
@@ -177,7 +177,7 @@ void MagicWind_WaitForTimer(MagicWind* this, GlobalContext* globalCtx) {
// Means start
LOG_STRING("表示開始", "../z_magic_wind.c", 539);
func_8002F7DC(&player->actor, 0x87A);
func_8002F7DC(&player->actor, NA_SE_PL_MAGIC_WIND_NORMAL);
MagicWind_UpdateAlpha(1.0f);
MagicWind_SetupAction(this, MagicWind_Grow);
SkelCurve_Update(globalCtx, &this->skelCurve);
@@ -111,7 +111,7 @@ void func_80B92D44(ObjElevator* this, GlobalContext* globalCtx) {
Audio_PlayActorSound2(thisx, NA_SE_EV_FOOT_SWITCH);
func_80B92C5C(this);
} else {
Audio_PlayActorSound2(thisx, 0x201E);
Audio_PlayActorSound2(thisx, NA_SE_EV_STONE_STATUE_OPEN - SFX_FLAG);
}
}