Various SFX fixes (#237)

* Various SFX fixes

* Fix sfx references in z_en_zl2.c
This commit is contained in:
Roman971
2020-07-05 05:30:21 +02:00
committed by GitHub
parent a5aee3d691
commit 61544b873d
45 changed files with 362 additions and 342 deletions
+7 -7
View File
@@ -1408,14 +1408,14 @@ s32 func_8005E4F8(Collider* left, ColliderBody* rightBody) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (rightBody->flags == 1) {
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
} else if (2 == rightBody->flags) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_IT_SWORD_STRIKE_HARD, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
} else if (rightBody->flags == 2) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
} else if (rightBody->flags == 3) {
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND, &left->actor->projectedPos, 4, &D_801333E0, &D_801333E0,
&D_801333E8);
Audio_PlaySoundGeneral(NA_SE_PL_WALK_GROUND - SFX_FLAG, &left->actor->projectedPos, 4, &D_801333E0,
&D_801333E0, &D_801333E8);
}
}
}