Defines for player state flags (#1081)

* script-assisted player state flags

* Run formatter

* manually convert state flags in `D_80116068`

* `PLAYER_STATE_FLAG_` -> `PLAYER_STATE`

* Run formatter
This commit is contained in:
Dragorn421
2022-01-18 01:04:07 +01:00
committed by GitHub
parent 2a4fb604fb
commit 6479913daa
96 changed files with 945 additions and 810 deletions
+75
View File
@@ -202,6 +202,81 @@ typedef struct {
/* 0x10 */ Vec3f base;
} WeaponInfo; // size = 0x1C
#define PLAYER_STATE1_0 (1 << 0)
#define PLAYER_STATE1_1 (1 << 1)
#define PLAYER_STATE1_2 (1 << 2)
#define PLAYER_STATE1_3 (1 << 3)
#define PLAYER_STATE1_4 (1 << 4)
#define PLAYER_STATE1_5 (1 << 5)
#define PLAYER_STATE1_6 (1 << 6)
#define PLAYER_STATE1_7 (1 << 7)
#define PLAYER_STATE1_8 (1 << 8)
#define PLAYER_STATE1_9 (1 << 9)
#define PLAYER_STATE1_10 (1 << 10)
#define PLAYER_STATE1_11 (1 << 11)
#define PLAYER_STATE1_12 (1 << 12)
#define PLAYER_STATE1_13 (1 << 13)
#define PLAYER_STATE1_14 (1 << 14)
#define PLAYER_STATE1_15 (1 << 15)
#define PLAYER_STATE1_16 (1 << 16)
#define PLAYER_STATE1_17 (1 << 17)
#define PLAYER_STATE1_18 (1 << 18)
#define PLAYER_STATE1_19 (1 << 19)
#define PLAYER_STATE1_20 (1 << 20)
#define PLAYER_STATE1_21 (1 << 21)
#define PLAYER_STATE1_22 (1 << 22)
#define PLAYER_STATE1_23 (1 << 23)
#define PLAYER_STATE1_24 (1 << 24)
#define PLAYER_STATE1_25 (1 << 25)
#define PLAYER_STATE1_26 (1 << 26)
#define PLAYER_STATE1_27 (1 << 27)
#define PLAYER_STATE1_28 (1 << 28)
#define PLAYER_STATE1_29 (1 << 29)
#define PLAYER_STATE1_30 (1 << 30)
#define PLAYER_STATE1_31 (1 << 31)
#define PLAYER_STATE2_0 (1 << 0)
#define PLAYER_STATE2_1 (1 << 1)
#define PLAYER_STATE2_2 (1 << 2)
#define PLAYER_STATE2_3 (1 << 3)
#define PLAYER_STATE2_4 (1 << 4)
#define PLAYER_STATE2_5 (1 << 5)
#define PLAYER_STATE2_6 (1 << 6)
#define PLAYER_STATE2_7 (1 << 7)
#define PLAYER_STATE2_8 (1 << 8)
#define PLAYER_STATE2_9 (1 << 9)
#define PLAYER_STATE2_10 (1 << 10)
#define PLAYER_STATE2_11 (1 << 11)
#define PLAYER_STATE2_12 (1 << 12)
#define PLAYER_STATE2_13 (1 << 13)
#define PLAYER_STATE2_14 (1 << 14)
#define PLAYER_STATE2_15 (1 << 15)
#define PLAYER_STATE2_16 (1 << 16)
#define PLAYER_STATE2_17 (1 << 17)
#define PLAYER_STATE2_18 (1 << 18)
#define PLAYER_STATE2_19 (1 << 19)
#define PLAYER_STATE2_20 (1 << 20)
#define PLAYER_STATE2_21 (1 << 21)
#define PLAYER_STATE2_22 (1 << 22)
#define PLAYER_STATE2_23 (1 << 23)
#define PLAYER_STATE2_24 (1 << 24)
#define PLAYER_STATE2_25 (1 << 25)
#define PLAYER_STATE2_26 (1 << 26)
#define PLAYER_STATE2_27 (1 << 27)
#define PLAYER_STATE2_28 (1 << 28)
#define PLAYER_STATE2_29 (1 << 29)
#define PLAYER_STATE2_30 (1 << 30)
#define PLAYER_STATE2_31 (1 << 31)
#define PLAYER_STATE3_0 (1 << 0)
#define PLAYER_STATE3_1 (1 << 1)
#define PLAYER_STATE3_2 (1 << 2)
#define PLAYER_STATE3_3 (1 << 3)
#define PLAYER_STATE3_4 (1 << 4)
#define PLAYER_STATE3_5 (1 << 5)
#define PLAYER_STATE3_6 (1 << 6)
#define PLAYER_STATE3_7 (1 << 7)
typedef void (*PlayerFunc674)(struct Player*, struct GlobalContext*);
typedef s32 (*PlayerFunc82C)(struct Player*, struct GlobalContext*);
typedef void (*PlayerFuncA74)(struct GlobalContext*, struct Player*);