mirror of
https://github.com/zeldaret/oot
synced 2026-08-21 22:40:55 -04:00
Reduce overlay dependencies on global.h (7) (#2472)
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
This commit is contained in:
@@ -47,13 +47,6 @@ void Debug_DrawText(GraphicsContext* gfxCtx);
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void* MemCpy(void* dest, const void* src, s32 len);
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u16 QuestHint_GetSariaTextId(PlayState* play);
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u16 QuestHint_GetNaviTextId(PlayState* play);
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void CutsceneFlags_UnsetAll(PlayState* play);
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void CutsceneFlags_Set(PlayState* play, s16 flag);
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void CutsceneFlags_Unset(PlayState* play, s16 flag);
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s32 CutsceneFlags_Get(PlayState* play, s16 flag);
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s32 Kanji_OffsetFromShiftJIS(s32 character);
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#if PLATFORM_IQUE
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void Font_LoadCharCHN(Font* font, u16 character, u16 codePointIndex);
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@@ -160,8 +153,6 @@ void DebugCamera_Init(DebugCam* debugCam, Camera* cameraPtr);
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void DebugCamera_Enable(DebugCam* debugCam, Camera* cam);
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void DebugCamera_Update(DebugCam* debugCam, Camera* cam);
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void DebugCamera_Reset(Camera* cam, DebugCam* debugCam);
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void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
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void PreRender_SetValuesSave(PreRender* this, u32 width, u32 height, void* fbuf, void* zbuf, void* cvg);
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void PreRender_Init(PreRender* this);
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@@ -54,6 +54,8 @@ typedef struct GraphicsContext {
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/* 0x02FC */ char unk_2FC[0x04];
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} GraphicsContext; // size = 0x300
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extern Gfx gEmptyDL[];
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Gfx* Gfx_SetFog(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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Gfx* Gfx_SetFogWithSync(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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Gfx* Gfx_SetFog2(Gfx* gfx, s32 r, s32 g, s32 b, s32 a, s32 near, s32 far);
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@@ -1,6 +1,7 @@
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#ifndef REGS_H
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#define REGS_H
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#include "ultra64.h"
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#include "versions.h"
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#define REG_GROUPS 29 // number of REG groups, i.e. REG, SREG, OREG, etc.
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@@ -1,8 +1,8 @@
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#ifndef SEGMENT_SYMBOLS_H
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#define SEGMENT_SYMBOLS_H
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#include "ultra64/ultratypes.h"
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#include "versions.h"
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#include "z64.h"
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#define DECLARE_SEGMENT(name) \
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extern u8 _##name##SegmentStart[]; \
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@@ -5,8 +5,6 @@
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#include "libc64/os_malloc.h"
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#include "segment_symbols.h"
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extern Mtx D_01000000;
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extern void* osRomBase;
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extern s32 osTvType;
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extern u32 osRomType;
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@@ -77,8 +75,6 @@ extern MapData gMapDataTable;
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extern s16 gSpoilingItems[3];
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extern s16 gSpoilingItemReverts[3];
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extern Gfx gEmptyDL[];
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extern u16 gSramSlotOffsets[];
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// 4 16-colors palettes
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extern u64 gMojiFontTLUTs[4][4]; // original name: "moji_tlut"
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@@ -153,14 +149,6 @@ extern u8 gSequenceFontTable[];
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extern u8 gSequenceTable[];
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extern AudioTable gSampleBankTable;
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern u8 D_8015FCE4;
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extern u16 gCamAtSplinePointsAppliedFrame;
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extern u16 gCamEyePointAppliedFrame;
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extern u16 gCamAtPointAppliedFrame;
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extern LightningStrike gLightningStrike;
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// TODO: These variables are here for BSS ordering but ideally they should not
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// be extern. This could be fixed by putting more stuff (e.g. struct definitions)
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@@ -7,55 +7,28 @@
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#include "audiomgr.h"
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#include "controller.h"
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#include "versions.h"
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#include "z64save.h"
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#include "z64light.h"
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#include "z64bgcheck.h"
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#include "z64actor.h"
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#include "z64player.h"
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#include "z64audio.h"
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#include "z64object.h"
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#include "z64ocarina.h"
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#include "z64camera.h"
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#include "z64environment.h"
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#include "z64cutscene.h"
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#include "z64collision_check.h"
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#include "z64curve.h"
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#include "z64scene.h"
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#include "z64effect.h"
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#include "z64game_over.h"
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#include "z64inventory.h"
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#include "z64item.h"
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#include "z64animation.h"
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#include "z64animation_legacy.h"
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#include "z64dma.h"
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#include "letterbox.h"
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#include "z64math.h"
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#include "z64map_mark.h"
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#include "z64message.h"
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#include "one_point_cutscene.h"
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#include "z64pause.h"
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#include "z64play.h"
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#include "z64skin.h"
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#include "z64skin_matrix.h"
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#include "z64game.h"
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#include "z64transition.h"
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#include "z64transition_instances.h"
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#include "z64interface.h"
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#include "z64sfx_source.h"
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#include "z64skybox.h"
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#include "z64sram.h"
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#include "z64view.h"
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#include "z64vis.h"
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#include "zelda_arena.h"
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#include "alignment.h"
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#include "audiothread_cmd.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "color.h"
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#include "libu64/gfxprint.h"
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#include "z_lib.h"
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#include "ichain.h"
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#include "regs.h"
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#include "irqmgr.h"
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#include "padmgr.h"
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@@ -69,10 +42,8 @@
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#include "gfx.h"
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#include "gfx_setupdl.h"
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#include "gfxalloc.h"
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#include "jpeg.h"
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#include "prerender.h"
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#include "rand.h"
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#include "libc64/qrand.h"
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#include "sys_math.h"
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#include "sys_math3d.h"
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#include "libc64/math64.h"
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@@ -148,13 +119,6 @@ typedef struct SampleState {
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/* 0x00A8 */ View view;
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} SampleState; // size = 0x1D0
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typedef struct QuestHintCmd {
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/* 0x00 */ u8 byte0;
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/* 0x01 */ u8 byte1;
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/* 0x02 */ u8 byte2;
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/* 0x03 */ u8 byte3;
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} QuestHintCmd; // size = 0x4
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typedef enum PauseBgPreRenderState {
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/* 0 */ PAUSE_BG_PRERENDER_OFF, // Inactive, do nothing.
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/* 1 */ PAUSE_BG_PRERENDER_SETUP, // The current frame is only drawn for the purpose of serving as the pause background.
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@@ -4,7 +4,6 @@
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#include "ultra64.h"
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#include "z64cutscene.h"
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#include "z64math.h"
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#include "z64save.h"
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struct CollisionContext;
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struct View;
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@@ -515,6 +515,14 @@ typedef struct CutsceneContext {
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/* 0x28 */ CsCmdActorCue* actorCues[10]; // "npcdemopnt"
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} CutsceneContext; // size = 0x50
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extern u8 gUseCutsceneCam;
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extern u16 D_8015FCCC;
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extern char D_8015FCD0[20];
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extern u8 D_8015FCE4;
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extern u16 gCamAtSplinePointsAppliedFrame;
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extern u16 gCamEyePointAppliedFrame;
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extern u16 gCamAtPointAppliedFrame;
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void Cutscene_InitContext(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StartManual(struct PlayState* play, CutsceneContext* csCtx);
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void Cutscene_StopManual(struct PlayState* play, CutsceneContext* csCtx);
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@@ -0,0 +1,13 @@
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#ifndef Z64CUTSCENE_FLAGS_H
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#define Z64CUTSCENE_FLAGS_H
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#include "ultra64.h"
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struct PlayState;
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void CutsceneFlags_UnsetAll(struct PlayState* play);
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void CutsceneFlags_Set(struct PlayState* play, s16 flag);
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void CutsceneFlags_Unset(struct PlayState* play, s16 flag);
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s32 CutsceneFlags_Get(struct PlayState* play, s16 flag);
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#endif
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@@ -0,0 +1,12 @@
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#ifndef Z64CUTSCENE_SPLINE_H
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#define Z64CUTSCENE_SPLINE_H
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#include "ultra64.h"
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#include "z64math.h"
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union CutsceneCameraPoint;
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void func_800BB0A0(f32 u, Vec3f* pos, f32* roll, f32* viewAngle, f32* point0, f32* point1, f32* point2, f32* point3);
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s32 func_800BB2B4(Vec3f* pos, f32* roll, f32* fov, union CutsceneCameraPoint* point, s16* keyFrame, f32* curFrame);
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#endif
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+3
-1
@@ -4,7 +4,6 @@
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#include "ultra64.h"
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#include "prerender.h"
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#include "z64actor.h"
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#include "z64bgcheck.h"
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#include "z64camera.h"
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@@ -26,6 +25,7 @@
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#include "z64view.h"
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union Color_RGBA8_u32;
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struct Path;
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struct Player;
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struct QuestHintCmd;
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struct VisMono;
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@@ -115,6 +115,8 @@ typedef struct PlayState {
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/* 0x12430 */ char unk_12430[0xE8];
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} PlayState; // size = 0x12518
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extern Mtx D_01000000; // billboardMtx
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#define GET_ACTIVE_CAM(play) ((play)->cameraPtrs[(play)->activeCamId])
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#define GET_PLAYER(play) ((Player*)(play)->actorCtx.actorLists[ACTORCAT_PLAYER].head)
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@@ -0,0 +1,11 @@
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#ifndef Z64QUEST_HINT_H
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#define Z64QUEST_HINT_H
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#include "ultra64.h"
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struct PlayState;
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u16 QuestHint_GetSariaTextId(struct PlayState* play);
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u16 QuestHint_GetNaviTextId(struct PlayState* play);
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#endif
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@@ -3,6 +3,13 @@
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#include "ultra64.h"
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typedef struct QuestHintCmd {
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/* 0x00 */ u8 byte0;
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/* 0x01 */ u8 byte1;
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/* 0x02 */ u8 byte2;
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/* 0x03 */ u8 byte3;
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} QuestHintCmd; // size = 0x4
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/*
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* Hint Command Types
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*/
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