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Misc Cleanup 2 (#1007)
* Cleanup `UNK_TYPE`, `UNK_PTR` usage * Add some missing empty lines after declarations * Remove some legacy comments from non-matching times * Fix some grammar (mostly "it's"/"its") * Use proper names for two symbols after ZAPD bugfix * Cleanup `place_title_cards.xml` * Use `NULL` to check against `D_8012D260` pointer * Parentheses around some macro arguments * wip proofread headers up to z64animation.h
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@@ -154,7 +154,7 @@ typedef struct EnJj {
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} EnJj; // size = 0x0314
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```
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We can eliminate the temp since it's use in a simple way one after the other. `this->unk308 = (s16) (this->unk308 - 0x66);` can be written as `this->unk308 -= 0x66;`.
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We can eliminate the temp since it's used in a simple way one after the other. `this->unk308 = (s16) (this->unk308 - 0x66);` can be written as `this->unk308 -= 0x66;`.
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In the `func_8003EBF8` we see that we should have at least made `this->childActor` a `DynaPolyActor*`, so that the last argument is its `bgId`. To avoid compiler warnings, we also need to cast the `Actor_SpawnAsChild` as such in Init,
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```C
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