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Comment more original names for audio functions from animal crossing (#2721)
* Comment more original names for audio functions from animal crossing * Drop delayparam, not original
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@@ -586,6 +586,7 @@ typedef struct NotePlaybackState {
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/* 0x6C */ VibratoState vibratoState;
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} NotePlaybackState; // size = 0x88
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// JAudio: "commonch"
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typedef struct NoteSubEu {
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struct {
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/* 0x00 */ volatile u8 enabled : 1;
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@@ -622,6 +623,7 @@ typedef struct NoteSubEu {
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/* 0x18 */ char pad_18[0x8];
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} NoteSubEu; // size = 0x20
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// JAudio: "channel"
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typedef struct Note {
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/* 0x00 */ AudioListItem listItem;
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/* 0x10 */ NoteSynthesisState synthesisState;
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@@ -737,12 +739,14 @@ typedef struct AudioSampleCache {
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/* 0x290 */ s32 numEntries;
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} AudioSampleCache; // size = 0x294
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// JAudio: Persistent <-> "stay"
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typedef struct AudioPersistentCache {
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/* 0x00*/ u32 numEntries;
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/* 0x04*/ AudioAllocPool pool;
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/* 0x14*/ AudioCacheEntry entries[16];
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} AudioPersistentCache; // size = 0xD4
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// JAudio: Temporary <-> "auto"
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typedef struct AudioTemporaryCache {
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/* 0x00*/ u32 nextSide;
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/* 0x04*/ AudioAllocPool pool;
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