Comment more original names for audio functions from animal crossing (#2721)

* Comment more original names for audio functions from animal crossing

* Drop delayparam, not original
This commit is contained in:
Tharo
2026-03-21 04:58:16 +00:00
committed by GitHub
parent 1ccf13ff63
commit 67f3588e54
8 changed files with 385 additions and 25 deletions
+4
View File
@@ -586,6 +586,7 @@ typedef struct NotePlaybackState {
/* 0x6C */ VibratoState vibratoState;
} NotePlaybackState; // size = 0x88
// JAudio: "commonch"
typedef struct NoteSubEu {
struct {
/* 0x00 */ volatile u8 enabled : 1;
@@ -622,6 +623,7 @@ typedef struct NoteSubEu {
/* 0x18 */ char pad_18[0x8];
} NoteSubEu; // size = 0x20
// JAudio: "channel"
typedef struct Note {
/* 0x00 */ AudioListItem listItem;
/* 0x10 */ NoteSynthesisState synthesisState;
@@ -737,12 +739,14 @@ typedef struct AudioSampleCache {
/* 0x290 */ s32 numEntries;
} AudioSampleCache; // size = 0x294
// JAudio: Persistent <-> "stay"
typedef struct AudioPersistentCache {
/* 0x00*/ u32 numEntries;
/* 0x04*/ AudioAllocPool pool;
/* 0x14*/ AudioCacheEntry entries[16];
} AudioPersistentCache; // size = 0xD4
// JAudio: Temporary <-> "auto"
typedef struct AudioTemporaryCache {
/* 0x00*/ u32 nextSide;
/* 0x04*/ AudioAllocPool pool;