[ntsc-1.2] Decompile fault.c (#2046)

* wip decomp ntsc-1.2 fault.c

* more ntsc-1.2 fault.c

* decompiled fault_v1.c

* name fault_v1 functions, wip

* try to clean up build system (two versions of the fault system coexisting)

* cleanup

* cleanup2

* fix build gc-eu-mq-dbg

* match 2 more, ty anon

* matched

* review

* more review

* fixup spec

* `(uintptr_t)ptr op int` instead of `ptr op (type*)int`

* move fault.h out of global headers, properly include fault.h and versions.h

* compile all fault_*.c files regardless of version by overriding FAULT_VERSION

* n64 FaultMgr.framebuffer s32 -> u16*

* FaultMgr.framebuffer -> FaultMgr.fb

* make gc FaultMgr.fb u16* (yes, thats everything)

* bss

* fix Fault_Printf return type

* noop FaultDrawer_SetFontColor, FaultDrawer_SetCharPad in fault_n64

* fault_color_ stuff is only for fault_gc

* rm empty line in makefile

* I guess `D_80105A90_unknown` is `[sg]TotalAllocFailures`

* bss

* `Fault_WaitInput` -> `Fault_WaitForInput`

* use named fault funcs in pointers array

* FAULT_OOT{N64,GC} -> FAULT_{N64,GC}

* Apply suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>

* review, sync fault_{gc,n64}

* Apply `FPCSR_CE` suggestions from code review

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
This commit is contained in:
Dragorn421
2024-08-28 09:38:42 +02:00
committed by GitHub
parent aa97586659
commit 68818044db
34 changed files with 1031 additions and 80 deletions
+40 -4
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@@ -4,7 +4,9 @@
#include "ultra64.h"
#include "attributes.h"
#include "padmgr.h"
#include "versions.h"
#if FAULT_VERSION == FAULT_GC
// These are the same as the 3-bit ansi color codes
#define FAULT_COLOR_BLACK 0
#define FAULT_COLOR_RED 1
@@ -23,6 +25,7 @@
#define FAULT_ESC '\x1A'
#define FAULT_COLOR(n) "\x1A" FAULT_COLOR_EXPAND_AND_STRINGIFY(FAULT_COLOR_ ## n)
#endif
typedef struct FaultClient {
/* 0x00 */ struct FaultClient* next;
@@ -31,11 +34,13 @@ typedef struct FaultClient {
/* 0x0C */ void* arg1;
} FaultClient; // size = 0x10
#if FAULT_VERSION == FAULT_GC
typedef struct FaultAddrConvClient {
/* 0x00 */ struct FaultAddrConvClient* next;
/* 0x04 */ void* callback;
/* 0x08 */ void* arg;
} FaultAddrConvClient; // size = 0xC
#endif
// Initialization
@@ -51,15 +56,32 @@ NORETURN void Fault_AddHungupAndCrash(const char* file, int line);
void Fault_AddClient(FaultClient* client, void* callback, void* arg0, void* arg1);
void Fault_RemoveClient(FaultClient* client);
#if FAULT_VERSION == FAULT_GC
void Fault_AddAddrConvClient(FaultAddrConvClient* client, void* callback, void* arg);
void Fault_RemoveAddrConvClient(FaultAddrConvClient* client);
#endif
// For use in Fault Client callbacks
void Fault_WaitForInput(void);
void Fault_FillScreenBlack(void);
void Fault_SetFrameBuffer(void* fb, u16 w, u16 h);
void Fault_WaitForInput(void);
#if FAULT_VERSION == FAULT_N64
// Not implemented. Silently noop-ing is fine, these are not essential for functionality.
#define FaultDrawer_SetFontColor(color) (void)0
#define FaultDrawer_SetCharPad(padW, padH) (void)0
void Fault_SetCursor(s32 x, s32 y);
s32 Fault_Printf(const char* fmt, ...);
void Fault_DrawText(s32 x, s32 y, const char* fmt, ...);
#define FaultDrawer_SetCursor Fault_SetCursor
#define FaultDrawer_Printf Fault_Printf
#define FaultDrawer_DrawText Fault_DrawText
#elif FAULT_VERSION == FAULT_GC
void FaultDrawer_SetForeColor(u16 color);
void FaultDrawer_SetBackColor(u16 color);
void FaultDrawer_SetFontColor(u16 color);
@@ -69,9 +91,19 @@ s32 FaultDrawer_VPrintf(const char* fmt, va_list args);
s32 FaultDrawer_Printf(const char* fmt, ...);
void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
#endif
#if FAULT_VERSION == FAULT_N64
extern vs32 gFaultMsgId;
#define FAULT_MSG_ID gFaultMsgId
#elif FAULT_VERSION == FAULT_GC
typedef struct FaultMgr {
/* 0x000 */ OSThread thread;
/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
/* 0x1B0 */ char unk_1B0[0x600];
/* 0x7B0 */ OSMesgQueue queue;
/* 0x7C8 */ OSMesg msg;
/* 0x7CC */ u8 exit;
@@ -84,10 +116,14 @@ typedef struct FaultMgr {
/* 0x7DC */ FaultAddrConvClient* addrConvClients;
/* 0x7E0 */ char unk_7E0[0x4];
/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
/* 0x844 */ void* fb;
/* 0x844 */ u16* fb;
/* 0x848 */ void* clientThreadSp;
} FaultMgr; // size = 0x850
extern FaultMgr gFaultMgr;
#define FAULT_MSG_ID gFaultMgr.msgId
#endif
#endif
+4 -3
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@@ -3,6 +3,7 @@
#include "ultra64.h"
#include "irqmgr.h"
#include "versions.h"
typedef enum ControllerPakType {
CONT_PAK_NONE,
@@ -50,9 +51,9 @@ void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr,
// Fetching inputs
// This function cannot be prototyped here without AVOID_UB because it is called incorrectly in fault.c (see bug in
// `Fault_PadCallback`)
#ifdef AVOID_UB
// This function cannot be prototyped here in all configurations because it is called incorrectly in fault_gc.c
// (see bug in `Fault_PadCallback`)
#if FAULT_VERSION == FAULT_N64 || defined(AVOID_UB)
void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 gameRequest);
#endif
+2
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@@ -248,4 +248,6 @@ extern u64 gGfxSPTaskStack[SP_DRAM_STACK_SIZE64]; // 0x400 bytes
extern GfxPool gGfxPools[2]; // 0x24820 bytes
extern u8 gAudioHeap[0x38000]; // 0x38000 bytes
extern u32 gTotalAllocFailures;
#endif
+8
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@@ -16,4 +16,12 @@
#define GC_EU_MQ 12
#define GC_JP_CE 13
#define FAULT_N64 1 // in OoT N64
#define FAULT_GC 2 // in OoT GC
#if PLATFORM_N64
#define FAULT_VERSION FAULT_N64
#else
#define FAULT_VERSION FAULT_GC
#endif
#endif
-1
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@@ -52,7 +52,6 @@
#include "regs.h"
#include "irqmgr.h"
#include "padmgr.h"
#include "fault.h"
#include "sched.h"
#include "rumble.h"
#include "mempak.h"