Player: AnimMovement (#2245)

* name top level stuff

* newlines

* Document Player AnimMovement

* tweak comment

* spelling

* review

* rework comment
This commit is contained in:
fig02
2024-10-04 13:52:03 -04:00
committed by GitHub
parent e9cbcb7ad9
commit 6b31fdad53
2 changed files with 145 additions and 100 deletions
+1 -1
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@@ -144,7 +144,7 @@ typedef enum AnimationTapers {
// frames have their translation occur relative to this new starting point.
//
// Note that for Player, this flag is only relevant when transitioning from an animation that was also using
// ActorMovement. This is because of how `prevTransl` gets reset in `Player_AnimReplaceApplyFlags`.
// ActorMovement. This is because of how `prevTransl` gets reset in `Player_StartAnimMovement`.
#define ANIM_FLAG_ADJUST_STARTING_POS (1 << 4)
// Disables "normal" movement from sources like speed/velocity and collisions, which allows the