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Player: AnimMovement (#2245)
* name top level stuff * newlines * Document Player AnimMovement * tweak comment * spelling * review * rework comment
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@@ -144,7 +144,7 @@ typedef enum AnimationTapers {
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// frames have their translation occur relative to this new starting point.
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//
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// Note that for Player, this flag is only relevant when transitioning from an animation that was also using
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// ActorMovement. This is because of how `prevTransl` gets reset in `Player_AnimReplaceApplyFlags`.
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// ActorMovement. This is because of how `prevTransl` gets reset in `Player_StartAnimMovement`.
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#define ANIM_FLAG_ADJUST_STARTING_POS (1 << 4)
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// Disables "normal" movement from sources like speed/velocity and collisions, which allows the
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