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https://github.com/zeldaret/oot
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More documentation for padmgr.c (#1336)
* More documentation for padmgr.c * Update comments * Further suggested changes * Suggested changes * LOG_SEVERITY_INFO -> LOG_SEVERITY_CRITICAL * Adjust PadMgr_RequestPadData comment * Avoid array notation for args, adjust comment, rename the FaultMgr padInput field to inputs to better reflect it's an array
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@@ -1,6 +1,7 @@
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#ifndef FAULT_H
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#define FAULT_H
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#include "ultra64.h"
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#include "padmgr.h"
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// These are the same as the 3-bit ansi color codes
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@@ -69,7 +70,7 @@ void FaultDrawer_DrawText(s32 x, s32 y, const char* fmt, ...);
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typedef struct FaultMgr {
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/* 0x000 */ OSThread thread;
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/* 0x1B0 */ u8 unk_1B0[0x600];
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/* 0x1B0 */ char unk_1B0[0x600]; // probably an unused internal thread stack for `Fault_ClientRunTask`/`clientThreadSp`
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/* 0x7B0 */ OSMesgQueue queue;
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/* 0x7C8 */ OSMesg msg;
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/* 0x7CC */ u8 exit;
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@@ -77,12 +78,11 @@ typedef struct FaultMgr {
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/* 0x7CE */ u8 faultHandlerEnabled;
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/* 0x7CF */ u8 autoScroll;
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/* 0x7D0 */ OSThread* faultedThread;
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/* 0x7D4 */ void (*padCallback)(Input*);
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/* 0x7D4 */ void (*padCallback)(Input* inputs);
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/* 0x7D8 */ FaultClient* clients;
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/* 0x7DC */ FaultAddrConvClient* addrConvClients;
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/* 0x7E0 */ u8 unk_7E0[4];
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/* 0x7E4 */ Input padInput;
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/* 0x7FC */ u16 colors[36];
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/* 0x7E0 */ char unk_7E0[0x4];
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/* 0x7E4 */ Input inputs[MAXCONTROLLERS];
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/* 0x844 */ void* fb;
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/* 0x848 */ void* clientThreadSp;
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} FaultMgr; // size = 0x850
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@@ -1574,21 +1574,6 @@ void ListAlloc_Free(ListAlloc* this, void* data);
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void ListAlloc_FreeAll(ListAlloc* this);
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void Main_LogSystemHeap(void);
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void Main(void* arg);
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OSMesgQueue* PadMgr_LockSerialMesgQueue(PadMgr* padMgr);
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void PadMgr_UnlockSerialMesgQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
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void PadMgr_LockPadData(PadMgr* padMgr);
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void PadMgr_UnlockPadData(PadMgr* padMgr);
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void PadMgr_RumbleControl(PadMgr* padMgr);
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void PadMgr_RumbleStop(PadMgr* padMgr);
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void PadMgr_RumbleReset(PadMgr* padMgr);
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void PadMgr_RumbleSet(PadMgr* padMgr, u8* ctrlrRumbles);
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void PadMgr_ProcessInputs(PadMgr* padMgr);
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void PadMgr_HandleRetraceMsg(PadMgr* padMgr);
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void PadMgr_HandlePreNMI(PadMgr* padMgr);
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// This function must remain commented out, because it is called incorrectly in
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// fault.c (actual bug in game), and the compiler notices and won't compile it
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// void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 mode);
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void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
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void SpeedMeter_InitImpl(SpeedMeter* this, u32 arg1, u32 y);
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void SpeedMeter_Init(SpeedMeter* this);
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void SpeedMeter_Destroy(SpeedMeter* this);
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@@ -43,4 +43,7 @@ void IrqMgr_Init(IrqMgr* irqMgr, void* stack, OSPri pri, u8 retraceCount);
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void IrqMgr_AddClient(IrqMgr* irqMgr, IrqMgrClient* client, OSMesgQueue* msgQueue);
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void IrqMgr_RemoveClient(IrqMgr* irqMgr, IrqMgrClient* client);
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extern vu32 gIrqMgrResetStatus;
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extern volatile OSTime gIrqMgrRetraceTime;
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#endif
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+48
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@@ -1,8 +1,15 @@
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#ifndef PADMGR_H
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#define PADMGR_H
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#include "ultra64.h"
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#include "irqmgr.h"
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typedef enum {
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CONT_PAK_NONE,
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CONT_PAK_RUMBLE,
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CONT_PAK_OTHER
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} ControllerPakType;
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typedef struct {
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/* 0x00 */ OSContPad cur;
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/* 0x06 */ OSContPad prev;
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@@ -11,9 +18,9 @@ typedef struct {
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} Input; // size = 0x18
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typedef struct PadMgr {
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/* 0x0000 */ OSContStatus padStatus[4];
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/* 0x0010 */ OSMesg serialLockMsgBuf[1];
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/* 0x0014 */ OSMesg lockMsgBuf[1];
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/* 0x0000 */ OSContStatus padStatus[MAXCONTROLLERS];
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/* 0x0010 */ OSMesg serialMsg;
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/* 0x0014 */ OSMesg lockMsg;
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/* 0x0018 */ OSMesg interruptMsgBuf[4];
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/* 0x0028 */ OSMesgQueue serialLockQueue;
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/* 0x0040 */ OSMesgQueue lockQueue;
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@@ -21,20 +28,46 @@ typedef struct PadMgr {
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/* 0x0070 */ IrqMgrClient irqClient;
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/* 0x0078 */ IrqMgr* irqMgr;
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/* 0x0080 */ OSThread thread;
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/* 0x0230 */ Input inputs[4];
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/* 0x0290 */ OSContPad pads[4];
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/* 0x0230 */ Input inputs[MAXCONTROLLERS];
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/* 0x0290 */ OSContPad pads[MAXCONTROLLERS];
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/* 0x02A8 */ vu8 validCtrlrsMask;
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/* 0x02A9 */ u8 nControllers;
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/* 0x02AA */ u8 ctrlrIsConnected[4]; // "Key_switch" originally
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/* 0x02AE */ u8 pakType[4]; // 1 if rumble pack, 2 if mempak?
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/* 0x02B2 */ vu8 rumbleEnable[4];
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/* 0x02B6 */ u8 rumbleCounter[4]; // not clear exact meaning
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/* 0x02BC */ OSPfs pfs[4];
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/* 0x045C */ vu8 rumbleOffFrames;
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/* 0x045D */ vu8 rumbleOnFrames;
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/* 0x045E */ u8 preNMIShutdown;
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/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padmgr, s32 unk464);
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/* 0x0464 */ u32 retraceCallbackValue;
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/* 0x02AA */ u8 ctrlrIsConnected[MAXCONTROLLERS];
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/* 0x02AE */ u8 pakType[MAXCONTROLLERS];
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/* 0x02B2 */ vu8 rumbleEnable[MAXCONTROLLERS];
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/* 0x02B6 */ u8 rumbleTimer[MAXCONTROLLERS];
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/* 0x02BC */ OSPfs rumblePfs[MAXCONTROLLERS];
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/* 0x045C */ vu8 rumbleOffTimer; // amount of VI retraces to not rumble for, takes priority over rumbleOnTimer
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/* 0x045D */ vu8 rumbleOnTimer; // amount of VI retraces to rumble for
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/* 0x045E */ u8 isResetting;
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/* 0x0460 */ void (*retraceCallback)(struct PadMgr* padMgr, s32 arg);
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/* 0x0464 */ s32 retraceCallbackValue;
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} PadMgr; // size = 0x468
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extern PadMgr gPadMgr;
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// Initialization
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void PadMgr_Init(PadMgr* padMgr, OSMesgQueue* serialEventQueue, IrqMgr* irqMgr, OSId id, OSPri priority, void* stack);
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// Fetching inputs
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// This function cannot be prototyped here without AVOID_UB because it is called incorrectly in fault.c (see bug in
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// `Fault_PadCallback`)
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#ifdef AVOID_UB
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void PadMgr_RequestPadData(PadMgr* padmgr, Input* inputs, s32 gameRequest);
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#endif
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// For internal use by Controller Pak systems
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OSMesgQueue* PadMgr_AcquireSerialEventQueue(PadMgr* padMgr);
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void PadMgr_ReleaseSerialEventQueue(PadMgr* padMgr, OSMesgQueue* serialEventQueue);
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// Rumble
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void PadMgr_RumbleStop(PadMgr* padMgr);
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void PadMgr_RumbleReset(PadMgr* padMgr);
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void PadMgr_RumbleSetSingle(PadMgr* padMgr, u32 port, u32 rumble);
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void PadMgr_RumbleSet(PadMgr* padMgr, u8* enable);
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#endif
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@@ -110,8 +110,6 @@ extern s32 gScreenHeight;
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extern Mtx gMtxClear;
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extern MtxF gMtxFClear;
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extern u32 gIsCtrlr2Valid;
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extern vu32 gIrqMgrResetStatus;
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extern volatile OSTime gIrqMgrRetraceTime;
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extern s16* gWaveSamples[9];
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extern f32 gBendPitchOneOctaveFrequencies[256];
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extern f32 gBendPitchTwoSemitonesFrequencies[256];
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@@ -193,7 +191,6 @@ extern s32 gTrnsnUnkState;
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extern Color_RGBA8_u32 D_801614B0;
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extern PreNmiBuff* gAppNmiBufferPtr;
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extern Scheduler gScheduler;
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extern PadMgr gPadMgr;
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extern u32 gSegments[NUM_SEGMENTS];
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extern volatile OSTime D_8016A520;
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extern volatile OSTime D_8016A528;
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+1
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@@ -1060,7 +1060,7 @@ typedef struct GameState {
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/* 0x08 */ GameStateFunc destroy; // "cleanup"
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/* 0x0C */ GameStateFunc init;
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/* 0x10 */ u32 size;
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/* 0x14 */ Input input[4];
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/* 0x14 */ Input input[MAXCONTROLLERS];
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/* 0x74 */ TwoHeadArena tha;
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/* 0x84 */ GameAlloc alloc;
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/* 0x98 */ u32 running;
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