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Document an includes style, apply to z_demo.c and z_play.c (#2803)
* Document an includes style, apply to z_demo.c and z_play.c * "reverse" style includes * bss * clarify what a "main header" is * Update docs/includes.md Co-authored-by: Tharo <tharo10600@gmail.com> * Update docs/includes.md --------- Co-authored-by: Tharo <tharo10600@gmail.com>
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@@ -1,43 +1,61 @@
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#pragma increment_block_number "gc-eu:0 gc-eu-mq:0 gc-jp:0 gc-jp-ce:0 gc-jp-mq:0 gc-us:0 gc-us-mq:0 ique-cn:0" \
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"ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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#include "libu64/gfxprint.h"
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#include "cutscene.h"
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#include "actor.h"
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#include "array_count.h"
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#include "audio.h"
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#include "camera.h"
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#include "color.h"
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#include "controller.h"
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#include "cutscene_flags.h"
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#include "environment.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "interface.h"
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#include "item.h"
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#include "letterbox.h"
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#include "light.h"
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#include "memory_utils.h"
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#include "message.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "ocarina.h"
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#include "play_state.h"
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#include "player.h"
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#include "printf.h"
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#include "quake.h"
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#include "regs.h"
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#include "rumble.h"
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#include "quake.h"
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#include "save.h"
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#include "scene.h"
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#include "segmented_address.h"
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#include "seqcmd.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "transition.h"
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#include "translation.h"
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#include "z_lib.h"
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#include "audio.h"
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#include "camera.h"
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#include "cutscene.h"
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#include "cutscene_flags.h"
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#include "ocarina.h"
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#include "play_state.h"
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#include "player.h"
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#include "save.h"
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#include "z_math.h"
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#include "assets/scenes/dungeons/bdan/bdan_scene.h"
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#include "assets/scenes/dungeons/ddan/ddan_scene.h"
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#include "assets/scenes/dungeons/ydan/ydan_scene.h"
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#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"
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#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "assets/scenes/indoors/tokinoma/tokinoma_scene.h"
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#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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#include "assets/scenes/overworld/ganon_tou/ganon_tou_scene.h"
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#include "assets/scenes/overworld/spot00/spot00_scene.h"
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#include "assets/scenes/overworld/spot01/spot01_scene.h"
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#include "assets/scenes/overworld/spot02/spot02_scene.h"
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#include "assets/scenes/overworld/spot04/spot04_scene.h"
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#include "assets/scenes/overworld/spot05/spot05_scene.h"
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#include "assets/scenes/overworld/spot06/spot06_scene.h"
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#include "assets/scenes/overworld/spot07/spot07_scene.h"
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#include "assets/scenes/overworld/spot08/spot08_scene.h"
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@@ -50,14 +68,11 @@
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#include "assets/scenes/overworld/spot18/spot18_scene.h"
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#include "assets/scenes/overworld/spot20/spot20_scene.h"
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#include "assets/scenes/dungeons/bdan/bdan_scene.h"
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#include "assets/scenes/dungeons/ddan/ddan_scene.h"
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#include "assets/scenes/dungeons/ydan/ydan_scene.h"
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#include "assets/scenes/dungeons/ganontika/ganontika_scene.h"
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#include "assets/scenes/dungeons/jyasinboss/jyasinboss_scene.h"
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#include "assets/scenes/dungeons/ice_doukutu/ice_doukutu_scene.h"
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#include "assets/scenes/misc/hakaana_ouke/hakaana_ouke_scene.h"
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#include "libu64/gfxprint.h"
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#include "libu64/pad.h"
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#include "ultra64.h"
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#include <stdbool.h>
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#include <stddef.h>
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u16 sCurTextId = 0;
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u16 sCurOcarinaAction = 0;
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@@ -150,7 +165,7 @@ u16 gCamEyePointAppliedFrame;
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u16 gCamAtPointAppliedFrame;
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#pragma increment_block_number "gc-eu:128 gc-eu-mq:128 gc-jp:128 gc-jp-ce:128 gc-jp-mq:128 gc-us:128 gc-us-mq:128" \
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"ique-cn:128 ntsc-1.0:128 ntsc-1.1:128 ntsc-1.2:128 pal-1.0:128 pal-1.1:128"
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"ique-cn:128 ntsc-1.0:0 ntsc-1.1:0 ntsc-1.2:0 pal-1.0:0 pal-1.1:0"
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// Cam ID to return to when a scripted cutscene is finished
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s16 sReturnToCamId;
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+55
-22
@@ -1,54 +1,87 @@
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#include "libc64/malloc.h"
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#include "libc64/qrand.h"
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#include "libu64/debug.h"
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#include "play_state.h"
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#include "versions.h"
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#include "actor.h"
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#include "animation.h"
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#include "array_count.h"
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#include "attributes.h"
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#include "audio.h"
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#include "bgcheck.h"
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#include "buffers.h"
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#include "camera.h"
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#include "collision_check.h"
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#include "color.h"
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#include "controller.h"
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#include "cutscene.h"
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#include "cutscene_flags.h"
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#include "debug_display.h"
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#include "dma.h"
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#include "effect.h"
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#include "environment.h"
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#include "fault.h"
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#include "file_select_state.h"
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#include "frame_advance.h"
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#include "game.h"
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#include "game_over.h"
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#include "gfx.h"
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#include "gfxalloc.h"
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#include "interface.h"
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#include "item.h"
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#include "kaleido_manager.h"
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#include "letterbox.h"
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#include "light.h"
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#include "line_numbers.h"
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#include "message.h"
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#if PLATFORM_N64
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#include "n64dd.h"
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#endif
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#include "object.h"
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#include "one_point_cutscene.h"
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#include "pause.h"
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#include "play_state.h"
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#include "player.h"
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#include "prerender.h"
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#include "printf.h"
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#include "quake.h"
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#include "regs.h"
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#include "room.h"
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#include "rumble.h"
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#include "save.h"
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#include "scene.h"
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#include "sched.h"
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#include "segmented_address.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "sfx_source.h"
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#include "skybox.h"
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#include "sram.h"
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#include "stdbool.h"
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#include "sys_math3d.h"
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#include "sys_matrix.h"
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#include "terminal.h"
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#include "tha.h"
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#include "title_setup_state.h"
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#include "transition_circle.h"
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#include "transition_fade.h"
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#include "transition.h"
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#include "transition_tile.h"
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#include "transition_triforce.h"
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#include "transition_wipe.h"
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#include "translation.h"
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#include "versions.h"
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#include "z_actor_dlftbls.h"
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#include "zelda_arena.h"
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#include "audio.h"
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#include "cutscene_flags.h"
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#include "debug_display.h"
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#include "effect.h"
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#include "frame_advance.h"
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#include "light.h"
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#include "play_state.h"
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#include "player.h"
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#include "save.h"
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#include "view.h"
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#include "vis.h"
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#include "z_actor_dlftbls.h"
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#include "z_math.h"
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#include "zelda_arena.h"
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#pragma increment_block_number "gc-eu:218 gc-eu-mq:218 gc-jp:218 gc-jp-ce:218 gc-jp-mq:218 gc-us:218 gc-us-mq:218" \
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"ique-cn:218 ntsc-1.0:218 ntsc-1.1:218 ntsc-1.2:218 pal-1.0:218 pal-1.1:218"
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#include "libc64/malloc.h"
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#include "libc64/qrand.h"
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#include "libu64/debug.h"
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#include "libu64/pad.h"
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#include "ultra64.h"
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#include <assert.h>
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#include <math.h>
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#include <stddef.h>
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#include <stdint.h>
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#pragma increment_block_number "gc-eu:171 gc-eu-mq:171 gc-jp:171 gc-jp-ce:171 gc-jp-mq:171 gc-us:171 gc-us-mq:171" \
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"ique-cn:171 ntsc-1.0:50 ntsc-1.1:50 ntsc-1.2:50 pal-1.0:50 pal-1.1:50"
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TransitionTile gTransitionTile;
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s32 gTransitionTileState;
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@@ -63,7 +96,7 @@ s16 sTransitionFillTimer;
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#if DEBUG_FEATURES
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void* gDebugCutsceneScript = NULL;
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UNK_TYPE D_8012D1F4 = 0; // unused
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s32 D_8012D1F4 = 0; // unused
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#endif
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Input* D_8012D1F8 = NULL;
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