mirror of
https://github.com/zeldaret/oot
synced 2026-09-02 18:02:49 -04:00
Format script improvements and use strict name checks (#1275)
* Prioritize using clang-tidy 6 and improve format.sh * Use clang-tidy-6.0 when available since it's better at applying 'readability-inconsistent-declaration-parameter-name' * Add -m32 and -Wno-everything to compiler options to avoid unwanted errors and warnings * Remove -fsyntax-only since it serves no purpose in the context of clang-tidy * Apply clang-tidy fixes for argument names * Run format.sh again * Use 'Strict' option instead of relying on clang-tidy 6 * Run format script * Add --fix-notes to clang-tidy options for version 13+
This commit is contained in:
@@ -1371,7 +1371,7 @@ void AudioHeap_ChangeStorage(StorageChange* change, Sample* sample) {
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}
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}
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void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 id);
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void AudioHeap_ApplySampleBankCacheInternal(s32 apply, s32 sampleBankId);
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void AudioHeap_DiscardSampleBank(s32 sampleBankId) {
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AudioHeap_ApplySampleBankCacheInternal(false, sampleBankId);
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@@ -27,22 +27,22 @@ typedef struct {
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typedef void SoundFontData;
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/* forward declarations */
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s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 skipTicks);
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s32 AudioLoad_SyncInitSeqPlayerInternal(s32 playerIdx, s32 seqId, s32 arg2);
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SoundFontData* AudioLoad_SyncLoadFont(u32 fontId);
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Sample* AudioLoad_GetFontSample(s32 fontId, s32 instId);
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void AudioLoad_ProcessAsyncLoads(s32 resetStatus);
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void AudioLoad_ProcessAsyncLoadUnkMedium(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_ProcessAsyncLoad(AudioAsyncLoad* asyncLoad, s32 resetStatus);
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void AudioLoad_RelocateFontAndPreloadSamples(s32 fontId, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc,
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s32 async);
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s32 isAsync);
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void AudioLoad_RelocateSample(TunedSample* tunedSample, SoundFontData* fontData, SampleBankRelocInfo* sampleBankReloc);
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void AudioLoad_DiscardFont(s32 fontId);
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u32 AudioLoad_TrySyncLoadSampleBank(u32 sampleBankId, u32* outMedium, s32 noLoad);
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void* AudioLoad_SyncLoad(u32 tableType, u32 tableId, s32* didAllocate);
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 tableId);
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void* AudioLoad_SyncLoad(u32 tableType, u32 id, s32* didAllocate);
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u32 AudioLoad_GetRealTableIndex(s32 tableType, u32 id);
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void* AudioLoad_SearchCaches(s32 tableType, s32 id);
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AudioTable* AudioLoad_GetLoadTable(s32 tableType);
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void AudioLoad_SyncDma(u32 devAddr, u8* addr, u32 size, s32 medium);
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void AudioLoad_SyncDma(u32 devAddr, u8* ramAddr, u32 size, s32 medium);
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void AudioLoad_SyncDmaUnkMedium(u32 devAddr, u8* addr, u32 size, s32 unkMediumParam);
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s32 AudioLoad_Dma(OSIoMesg* mesg, u32 priority, s32 direction, u32 devAddr, void* ramAddr, u32 size,
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OSMesgQueue* reqQueue, s32 medium, const char* dmaFuncType);
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@@ -12,7 +12,7 @@
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void ArrowFire_Init(Actor* thisx, PlayState* play);
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void ArrowFire_Destroy(Actor* thisx, PlayState* play);
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void ArrowFire_Update(Actor* thisx, PlayState* play);
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void ArrowFire_Draw(Actor* thisx, PlayState* play);
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void ArrowFire_Draw(Actor* thisx, PlayState* play2);
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void ArrowFire_Charge(ArrowFire* this, PlayState* play);
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void ArrowFire_Fly(ArrowFire* this, PlayState* play);
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@@ -15,7 +15,7 @@
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void BgBowlWall_Init(Actor* thisx, PlayState* play);
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void BgBowlWall_Destroy(Actor* thisx, PlayState* play);
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void BgBowlWall_Update(Actor* thisx, PlayState* play);
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void BgBowlWall_Draw(Actor* thisx, PlayState* play);
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void BgBowlWall_Draw(Actor* thisx, PlayState* play2);
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void BgBowlWall_SpawnBullseyes(BgBowlWall* this, PlayState* play);
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void BgBowlWall_WaitForHit(BgBowlWall* this, PlayState* play);
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@@ -25,9 +25,9 @@ typedef enum {
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/* 2 */ FAIRY_SPELL_NAYRUS_LOVE
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} BgDyYoseizoSpellType;
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void BgDyYoseizo_Init(Actor* thisx, PlayState* play);
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void BgDyYoseizo_Init(Actor* thisx, PlayState* play2);
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void BgDyYoseizo_Destroy(Actor* thisx, PlayState* play);
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void BgDyYoseizo_Update(Actor* thisx, PlayState* play);
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void BgDyYoseizo_Update(Actor* thisx, PlayState* play2);
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void BgDyYoseizo_Draw(Actor* thisx, PlayState* play);
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void BgDyYoseizo_CheckMagicAcquired(BgDyYoseizo* this, PlayState* play);
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@@ -94,7 +94,7 @@ void BgDyYoseizo_Init(Actor* thisx, PlayState* play2) {
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this->actionFunc = BgDyYoseizo_CheckMagicAcquired;
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}
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void BgDyYoseizo_Destroy(Actor* this, PlayState* play) {
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void BgDyYoseizo_Destroy(Actor* thisx, PlayState* play) {
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}
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static Color_RGB8 sEffectPrimColors[] = {
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@@ -16,8 +16,8 @@ typedef enum {
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/* 0x02 */ FLASH_SHRINK
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} FlashState;
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void BgGanonOtyuka_Init(Actor* thisx, PlayState* play);
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void BgGanonOtyuka_Destroy(Actor* thisx, PlayState* play);
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void BgGanonOtyuka_Init(Actor* thisx, PlayState* play2);
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void BgGanonOtyuka_Destroy(Actor* thisx, PlayState* play2);
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void BgGanonOtyuka_Update(Actor* thisx, PlayState* play);
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void BgGanonOtyuka_Draw(Actor* thisx, PlayState* play);
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@@ -9,9 +9,9 @@
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void BgGndDarkmeiro_Init(Actor* thisx, PlayState* play);
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void BgGndDarkmeiro_Destroy(Actor* thisx, PlayState* play);
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void BgGndDarkmeiro_Update(Actor* thisx, PlayState* play);
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void BgGndDarkmeiro_Init(Actor* thisx, PlayState* play2);
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void BgGndDarkmeiro_Destroy(Actor* thisx, PlayState* play2);
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void BgGndDarkmeiro_Update(Actor* thisx, PlayState* play2);
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void BgGndDarkmeiro_DrawInvisiblePath(Actor* thisx, PlayState* play);
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void BgGndDarkmeiro_DrawSwitchBlock(Actor* thisx, PlayState* play);
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void BgGndDarkmeiro_DrawStaticBlock(Actor* thisx, PlayState* play);
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@@ -10,7 +10,7 @@
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#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void BgGndFiremeiro_Init(Actor* thisx, PlayState* play);
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void BgGndFiremeiro_Destroy(Actor* thisx, PlayState* play);
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void BgGndFiremeiro_Destroy(Actor* thisx, PlayState* play2);
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void BgGndFiremeiro_Update(Actor* thisx, PlayState* play);
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void BgGndFiremeiro_Draw(Actor* thisx, PlayState* play);
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@@ -33,7 +33,7 @@
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void BgHakaGate_Init(Actor* thisx, PlayState* play);
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void BgHakaGate_Destroy(Actor* thisx, PlayState* play);
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void BgHakaGate_Update(Actor* thisx, PlayState* play);
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void BgHakaGate_Draw(Actor* this, PlayState* play);
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void BgHakaGate_Draw(Actor* thisx, PlayState* play);
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void BgHakaGate_DoNothing(BgHakaGate* this, PlayState* play);
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void BgHakaGate_StatueInactive(BgHakaGate* this, PlayState* play);
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@@ -11,7 +11,7 @@
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void BgHidanCurtain_Init(Actor* thisx, PlayState* play);
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void BgHidanCurtain_Destroy(Actor* thisx, PlayState* play);
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void BgHidanCurtain_Update(Actor* thisx, PlayState* play);
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void BgHidanCurtain_Update(Actor* thisx, PlayState* play2);
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void BgHidanCurtain_Draw(Actor* thisx, PlayState* play);
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void BgHidanCurtain_WaitForSwitchOn(BgHidanCurtain* this, PlayState* play);
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@@ -17,7 +17,7 @@ typedef enum {
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/* 2 */ FWBIG_KILL
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} HidanFwbigMoveState;
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void BgHidanFwbig_Init(Actor* thisx, PlayState* play);
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void BgHidanFwbig_Init(Actor* thisx, PlayState* play2);
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void BgHidanFwbig_Destroy(Actor* thisx, PlayState* play);
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void BgHidanFwbig_Update(Actor* thisx, PlayState* play);
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void BgHidanFwbig_Draw(Actor* thisx, PlayState* play);
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@@ -10,9 +10,9 @@
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#define FLAGS 0
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void BgHidanSekizou_Init(Actor* thisx, PlayState* play);
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void BgHidanSekizou_Destroy(Actor* thisx, PlayState* play);
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void BgHidanSekizou_Update(Actor* thisx, PlayState* play);
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void BgHidanSekizou_Draw(Actor* thisx, PlayState* play);
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void BgHidanSekizou_Destroy(Actor* thisx, PlayState* play2);
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void BgHidanSekizou_Update(Actor* thisx, PlayState* play2);
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void BgHidanSekizou_Draw(Actor* thisx, PlayState* play2);
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void func_8088D434(BgHidanSekizou* this, PlayState* play);
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void func_8088D720(BgHidanSekizou* this, PlayState* play);
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@@ -6,7 +6,7 @@
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void BgIceShelter_Init(Actor* thisx, PlayState* play);
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void BgIceShelter_Destroy(Actor* thisx, PlayState* play);
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void BgIceShelter_Update(Actor* thisx, PlayState* play);
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void BgIceShelter_Draw(Actor* thisx, PlayState* play);
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void BgIceShelter_Draw(Actor* thisx, PlayState* play2);
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void func_80891064(BgIceShelter* this);
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void func_808911BC(BgIceShelter* this);
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@@ -14,9 +14,9 @@ void BgIceShutter_Destroy(Actor* thisx, PlayState* play);
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void BgIceShutter_Update(Actor* thisx, PlayState* play);
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void BgIceShutter_Draw(Actor* thisx, PlayState* play);
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void func_80891CF4(BgIceShutter* thisx, PlayState* play);
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void func_80891D6C(BgIceShutter* thisx, PlayState* play);
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void func_80891DD4(BgIceShutter* thisx, PlayState* play);
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void func_80891CF4(BgIceShutter* this, PlayState* play);
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void func_80891D6C(BgIceShutter* this, PlayState* play);
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void func_80891DD4(BgIceShutter* this, PlayState* play);
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const ActorInit Bg_Ice_Shutter_InitVars = {
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ACTOR_BG_ICE_SHUTTER,
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@@ -11,7 +11,7 @@
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void BgJya1flift_Init(Actor* thisx, PlayState* play);
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void BgJya1flift_Destroy(Actor* thisx, PlayState* play);
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void BgJya1flift_Update(Actor* thisx, PlayState* play);
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void BgJya1flift_Update(Actor* thisx, PlayState* play2);
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void BgJya1flift_Draw(Actor* thisx, PlayState* play);
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void BgJya1flift_SetupWaitForSwitch(BgJya1flift* this);
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@@ -4,7 +4,7 @@
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#define FLAGS ACTOR_FLAG_0
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void BgJyaBombchuiwa_Init(Actor* thisx, PlayState* play);
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void BgJyaBombchuiwa_Destroy(Actor* thisx, PlayState* play);
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void BgJyaBombchuiwa_Destroy(Actor* thisx, PlayState* play2);
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void BgJyaBombchuiwa_Update(Actor* thisx, PlayState* play);
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void BgJyaBombchuiwa_Draw(Actor* thisx, PlayState* play);
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@@ -8,7 +8,7 @@
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void BgJyaCobra_Init(Actor* thisx, PlayState* play);
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void BgJyaCobra_Destroy(Actor* thisx, PlayState* play);
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void BgJyaCobra_Update(Actor* thisx, PlayState* play);
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void BgJyaCobra_Update(Actor* thisx, PlayState* play2);
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void BgJyaCobra_Draw(Actor* thisx, PlayState* play);
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void func_80896918(BgJyaCobra* this, PlayState* play);
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@@ -11,7 +11,7 @@
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void BgJyaLift_Init(Actor* thisx, PlayState* play);
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void BgJyaLift_Destroy(Actor* thisx, PlayState* play);
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void BgJyaLift_Update(Actor* thisx, PlayState* play);
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void BgJyaLift_Update(Actor* thisx, PlayState* play2);
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void BgJyaLift_Draw(Actor* thisx, PlayState* play);
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void BgJyaLift_SetFinalPosY(BgJyaLift* this);
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@@ -13,7 +13,7 @@
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void BgMizuBwall_Init(Actor* thisx, PlayState* play);
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void BgMizuBwall_Destroy(Actor* thisx, PlayState* play);
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void BgMizuBwall_Update(Actor* thisx, PlayState* play);
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void BgMizuBwall_Draw(Actor* thisx, PlayState* play);
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void BgMizuBwall_Draw(Actor* thisx, PlayState* play2);
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void BgMizuBwall_Idle(BgMizuBwall* this, PlayState* play);
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void BgMizuBwall_Break(BgMizuBwall* this, PlayState* play);
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@@ -19,7 +19,7 @@
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void BgMizuMovebg_Init(Actor* thisx, PlayState* play);
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void BgMizuMovebg_Destroy(Actor* thisx, PlayState* play);
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void BgMizuMovebg_Update(Actor* thisx, PlayState* play);
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void BgMizuMovebg_Draw(Actor* thisx, PlayState* play);
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void BgMizuMovebg_Draw(Actor* thisx, PlayState* play2);
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void func_8089E318(BgMizuMovebg* this, PlayState* play);
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void func_8089E650(BgMizuMovebg* this, PlayState* play);
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@@ -12,7 +12,7 @@
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void BgTokiSwd_Init(Actor* thisx, PlayState* play);
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void BgTokiSwd_Destroy(Actor* thisx, PlayState* play);
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void BgTokiSwd_Update(Actor* thisx, PlayState* play);
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void BgTokiSwd_Draw(Actor* thisx, PlayState* play);
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void BgTokiSwd_Draw(Actor* thisx, PlayState* play2);
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void func_808BAF40(BgTokiSwd* this, PlayState* play);
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void func_808BB0AC(BgTokiSwd* this, PlayState* play);
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@@ -7,7 +7,7 @@
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void BossDodongo_Init(Actor* thisx, PlayState* play);
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void BossDodongo_Destroy(Actor* thisx, PlayState* play);
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void BossDodongo_Update(Actor* thisx, PlayState* play);
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void BossDodongo_Update(Actor* thisx, PlayState* play2);
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void BossDodongo_Draw(Actor* thisx, PlayState* play);
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void BossDodongo_SetupIntroCutscene(BossDodongo* this, PlayState* play);
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@@ -29,7 +29,7 @@ typedef enum {
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void BossFd2_Init(Actor* thisx, PlayState* play);
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void BossFd2_Destroy(Actor* thisx, PlayState* play);
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void BossFd2_Update(Actor* thisx, PlayState* play);
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void BossFd2_Update(Actor* thisx, PlayState* play2);
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void BossFd2_Draw(Actor* thisx, PlayState* play);
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void BossFd2_SetupEmerge(BossFd2* this, PlayState* play);
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@@ -11,15 +11,15 @@
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#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_5)
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void BossGanon_Init(Actor* thisx, PlayState* play);
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void BossGanon_Init(Actor* thisx, PlayState* play2);
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void BossGanon_Destroy(Actor* thisx, PlayState* play);
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void BossGanon_Update(Actor* thisx, PlayState* play);
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void BossGanon_Update(Actor* thisx, PlayState* play2);
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void BossGanon_Draw(Actor* thisx, PlayState* play);
|
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void func_808E1EB4(Actor* thisx, PlayState* play); // update
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void func_808E2544(Actor* thisx, PlayState* play); // update
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void BossGanon_LightBall_Update(Actor* thisx, PlayState* play);
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void func_808E229C(Actor* thisx, PlayState* play); // draw
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void func_808E324C(Actor* thisx, PlayState* play); // draw
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||||
void func_808E1EB4(Actor* thisx, PlayState* play2); // update
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void func_808E2544(Actor* thisx, PlayState* play); // update
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void BossGanon_LightBall_Update(Actor* thisx, PlayState* play2);
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void func_808E229C(Actor* thisx, PlayState* play2); // draw
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void func_808E324C(Actor* thisx, PlayState* play); // draw
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||||
void BossGanon_LightBall_Draw(Actor* thisx, PlayState* play);
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||||
|
||||
void BossGanon_SetupIntroCutscene(BossGanon* this, PlayState* play);
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||||
|
||||
@@ -44,7 +44,7 @@ typedef struct {
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||||
#define MO_FX_STRETCH 1
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||||
#define MO_FX_MAX_SCALE 1
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||||
|
||||
void BossMo_Init(Actor* thisx, PlayState* play);
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||||
void BossMo_Init(Actor* thisx, PlayState* play2);
|
||||
void BossMo_Destroy(Actor* thisx, PlayState* play);
|
||||
void BossMo_UpdateCore(Actor* thisx, PlayState* play);
|
||||
void BossMo_UpdateTent(Actor* thisx, PlayState* play);
|
||||
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||||
@@ -46,7 +46,7 @@ typedef enum {
|
||||
/* 3 */ BONGO_SHADOW
|
||||
} BossSstEffectMode;
|
||||
|
||||
void BossSst_Init(Actor* thisx, PlayState* play);
|
||||
void BossSst_Init(Actor* thisx, PlayState* play2);
|
||||
void BossSst_Destroy(Actor* thisx, PlayState* play);
|
||||
void BossSst_UpdateHand(Actor* thisx, PlayState* play);
|
||||
void BossSst_UpdateHead(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -60,10 +60,10 @@ typedef struct {
|
||||
/* 0x0044 */ Actor* target;
|
||||
} BossTwEffect;
|
||||
|
||||
void BossTw_Init(Actor* thisx, PlayState* play);
|
||||
void BossTw_Init(Actor* thisx, PlayState* play2);
|
||||
void BossTw_Destroy(Actor* thisx, PlayState* play);
|
||||
void BossTw_Update(Actor* thisx, PlayState* play);
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||||
void BossTw_Draw(Actor* thisx, PlayState* play);
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||||
void BossTw_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void BossTw_TwinrovaDamage(BossTw* this, PlayState* play, u8 damage);
|
||||
void BossTw_TwinrovaSetupFly(BossTw* this, PlayState* play);
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||||
@@ -97,18 +97,18 @@ void BossTw_ShootBeam(BossTw* this, PlayState* play);
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||||
void BossTw_FlyTo(BossTw* this, PlayState* play);
|
||||
void BossTw_SetupShootBeam(BossTw* this, PlayState* play);
|
||||
void BossTw_TurnToPlayer(BossTw* this, PlayState* play);
|
||||
void BossTw_TwinrovaUpdate(Actor* thisx, PlayState* play);
|
||||
void BossTw_TwinrovaDraw(Actor* thisx, PlayState* play);
|
||||
void BossTw_TwinrovaUpdate(Actor* thisx, PlayState* play2);
|
||||
void BossTw_TwinrovaDraw(Actor* thisx, PlayState* play2);
|
||||
void BossTw_SetupWait(BossTw* this, PlayState* play);
|
||||
void BossTw_TwinrovaSetupIntroCS(BossTw* this, PlayState* play);
|
||||
void BossTw_SetupFlyTo(BossTw* this, PlayState* play);
|
||||
void BossTw_SetupCSWait(BossTw* this, PlayState* play);
|
||||
void BossTw_BlastUpdate(Actor* thisx, PlayState* play);
|
||||
void BossTw_BlastDraw(Actor* thisx, PlayState* play);
|
||||
void BossTw_BlastDraw(Actor* thisx, PlayState* play2);
|
||||
void BossTw_BlastFire(BossTw* this, PlayState* play);
|
||||
void BossTw_BlastIce(BossTw* this, PlayState* play);
|
||||
void BossTw_DeathBall(BossTw* this, PlayState* play);
|
||||
void BossTw_DrawDeathBall(Actor* thisx, PlayState* play);
|
||||
void BossTw_DrawDeathBall(Actor* thisx, PlayState* play2);
|
||||
void BossTw_TwinrovaStun(BossTw* this, PlayState* play);
|
||||
void BossTw_TwinrovaSpin(BossTw* this, PlayState* play);
|
||||
void BossTw_TwinrovaShootBlast(BossTw* this, PlayState* play);
|
||||
|
||||
@@ -113,9 +113,9 @@ typedef enum {
|
||||
/* 24 */ DEATH_FINISH
|
||||
} BossVaCutscene;
|
||||
|
||||
void BossVa_Init(Actor* thisx, PlayState* play);
|
||||
void BossVa_Init(Actor* thisx, PlayState* play2);
|
||||
void BossVa_Destroy(Actor* thisx, PlayState* play);
|
||||
void BossVa_Update(Actor* thisx, PlayState* play);
|
||||
void BossVa_Update(Actor* thisx, PlayState* play2);
|
||||
void BossVa_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void BossVa_UpdateEffects(PlayState* play);
|
||||
|
||||
@@ -32,7 +32,7 @@ void func_80967F10(Demo6K* this, PlayState* play);
|
||||
void func_80967FFC(Actor* thisx, PlayState* play);
|
||||
void func_80968298(Actor* thisx, PlayState* play);
|
||||
void func_8096865C(Actor* thisx, PlayState* play);
|
||||
void func_809688C4(Actor* thisx, PlayState* play);
|
||||
void func_809688C4(Actor* thisx, PlayState* play2);
|
||||
void func_80968B70(Actor* thisx, PlayState* play);
|
||||
void func_80968FB0(Actor* thisx, PlayState* play);
|
||||
void func_809691BC(Demo6K* this, PlayState* play, s32 params);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_5)
|
||||
|
||||
void DemoEffect_Init(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_Init(Actor* thisx, PlayState* play2);
|
||||
void DemoEffect_Destroy(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_Update(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -21,12 +21,12 @@ void DemoEffect_DrawFireBall(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawBlueOrb(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawLgtShower(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawGodLgt(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawLightRing(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawLightRing(Actor* thisx, PlayState* play2);
|
||||
void DemoEffect_DrawTriforceSpot(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawGetItem(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawLightEffect(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawTimeWarp(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawJewel(Actor* thisx, PlayState* play);
|
||||
void DemoEffect_DrawJewel(Actor* thisx, PlayState* play2);
|
||||
|
||||
void DemoEffect_Wait(DemoEffect* this, PlayState* play);
|
||||
void DemoEffect_InitTimeWarp(DemoEffect* this, PlayState* play);
|
||||
|
||||
@@ -12,12 +12,12 @@
|
||||
|
||||
void DemoKekkai_Init(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_Destroy(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_Update(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_Update(Actor* thisx, PlayState* play2);
|
||||
void DemoKekkai_DrawTowerBarrier(Actor* thisx, PlayState* play);
|
||||
|
||||
void DemoKekkai_TrialBarrierDispel(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_TrialBarrierIdle(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_DrawTrialBarrier(Actor* thisx, PlayState* play);
|
||||
void DemoKekkai_DrawTrialBarrier(Actor* thisx, PlayState* play2);
|
||||
|
||||
void DemoKekkai_TowerBarrier(DemoKekkai* this, PlayState* play);
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@ typedef enum {
|
||||
/* 4 */ DOOR_KILLER_RUBBLE_PIECE_4
|
||||
} DoorKillerBehaviour;
|
||||
|
||||
void DoorKiller_Init(Actor* thisx, PlayState* play);
|
||||
void DoorKiller_Init(Actor* thisx, PlayState* play2);
|
||||
void DoorKiller_Destroy(Actor* thisx, PlayState* play);
|
||||
void DoorKiller_Update(Actor* thisx, PlayState* play);
|
||||
void DoorKiller_Wait(DoorKiller* this, PlayState* play);
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
void DoorShutter_Init(Actor* thisx, PlayState* play);
|
||||
void DoorShutter_Init(Actor* thisx, PlayState* play2);
|
||||
void DoorShutter_Destroy(Actor* thisx, PlayState* play);
|
||||
void DoorShutter_Update(Actor* thisx, PlayState* play);
|
||||
void DoorShutter_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -19,8 +19,8 @@ void EffDust_InitPosAndDistance(EffDust* this);
|
||||
void EffDust_UpdateFunc_8099DB28(EffDust* this, PlayState* play);
|
||||
void EffDust_UpdateFunc_8099DD74(EffDust* this, PlayState* play);
|
||||
void EffDust_UpdateFunc_8099DFC0(EffDust* this, PlayState* play);
|
||||
void EffDust_DrawFunc_8099E4F4(Actor* thisx, PlayState* play);
|
||||
void EffDust_DrawFunc_8099E784(Actor* thisx, PlayState* play);
|
||||
void EffDust_DrawFunc_8099E4F4(Actor* thisx, PlayState* play2);
|
||||
void EffDust_DrawFunc_8099E784(Actor* thisx, PlayState* play2);
|
||||
|
||||
const ActorInit Eff_Dust_InitVars = {
|
||||
ACTOR_EFF_DUST,
|
||||
|
||||
@@ -55,8 +55,8 @@ typedef enum {
|
||||
|
||||
void EnBb_Init(Actor* thisx, PlayState* play);
|
||||
void EnBb_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBb_Update(Actor* this, PlayState* play);
|
||||
void EnBb_Draw(Actor* this, PlayState* play);
|
||||
void EnBb_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBb_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
// Helper functions
|
||||
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
void EnBigokuta_Init(Actor* thisx, PlayState* play);
|
||||
void EnBigokuta_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBigokuta_Update(Actor* thisx, PlayState* play);
|
||||
void EnBigokuta_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBigokuta_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_809BD318(EnBigokuta* this);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnBili_Init(Actor* thisx, PlayState* play);
|
||||
void EnBili_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBili_Update(Actor* thisx, PlayState* play);
|
||||
void EnBili_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBili_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnBili_SetupFloatIdle(EnBili* this);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
void EnBom_Init(Actor* thisx, PlayState* play);
|
||||
void EnBom_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBom_Update(Actor* thisx, PlayState* play);
|
||||
void EnBom_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBom_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnBom_Move(EnBom* this, PlayState* play);
|
||||
|
||||
@@ -13,7 +13,7 @@ typedef enum {
|
||||
/* 3 */ CHU_GIRL_EYES_AWAKE
|
||||
} BombchuGirlEyeMode;
|
||||
|
||||
void EnBomBowlMan_Init(Actor* thisx, PlayState* play);
|
||||
void EnBomBowlMan_Init(Actor* thisx, PlayState* play2);
|
||||
void EnBomBowlMan_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBomBowlMan_Update(Actor* thisx, PlayState* play);
|
||||
void EnBomBowlMan_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -8,7 +8,7 @@
|
||||
|
||||
void EnBomChu_Init(Actor* thisx, PlayState* play);
|
||||
void EnBomChu_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBomChu_Update(Actor* thisx, PlayState* play);
|
||||
void EnBomChu_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBomChu_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnBomChu_WaitForRelease(EnBomChu* this, PlayState* play);
|
||||
|
||||
@@ -35,7 +35,7 @@ typedef enum {
|
||||
ENBOX_STATE_2 // waiting for something message context-related
|
||||
} EnBoxStateUnk1FB;
|
||||
|
||||
void EnBox_Init(Actor* thisx, PlayState* play);
|
||||
void EnBox_Init(Actor* thisx, PlayState* play2);
|
||||
void EnBox_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBox_Update(Actor* thisx, PlayState* play);
|
||||
void EnBox_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnBrob_Init(Actor* thisx, PlayState* play);
|
||||
void EnBrob_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBrob_Update(Actor* thisx, PlayState* play);
|
||||
void EnBrob_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBrob_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_809CADDC(EnBrob* this, PlayState* play);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#define FLAGS 0
|
||||
|
||||
void EnButte_Init(Actor* thisx, PlayState* play);
|
||||
void EnButte_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnButte_Destroy(Actor* thisx, PlayState* play2);
|
||||
void EnButte_Update(Actor* thisx, PlayState* play);
|
||||
void EnButte_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -12,8 +12,8 @@
|
||||
|
||||
void EnBw_Init(Actor* thisx, PlayState* play);
|
||||
void EnBw_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnBw_Update(Actor* thisx, PlayState* play);
|
||||
void EnBw_Draw(Actor* thisx, PlayState* play);
|
||||
void EnBw_Update(Actor* thisx, PlayState* play2);
|
||||
void EnBw_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void func_809CE884(EnBw* this, PlayState* play);
|
||||
void func_809CE9A8(EnBw* this);
|
||||
|
||||
@@ -16,7 +16,7 @@ typedef enum {
|
||||
/* 1 */ CHEST_RIGHT
|
||||
} ChangerChestSide;
|
||||
|
||||
void EnChanger_Init(Actor* thisx, PlayState* play);
|
||||
void EnChanger_Init(Actor* thisx, PlayState* play2);
|
||||
void EnChanger_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnChanger_Update(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
void EnClearTag_Init(Actor* thisx, PlayState* play);
|
||||
void EnClearTag_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnClearTag_Update(Actor* thisx, PlayState* play);
|
||||
void EnClearTag_Update(Actor* thisx, PlayState* play2);
|
||||
void EnClearTag_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnClearTag_UpdateEffects(PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnCow_Init(Actor* thisx, PlayState* play);
|
||||
void EnCow_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnCow_Update(Actor* thisx, PlayState* play);
|
||||
void EnCow_Update(Actor* thisx, PlayState* play2);
|
||||
void EnCow_Draw(Actor* thisx, PlayState* play);
|
||||
void func_809DFE98(Actor* thisx, PlayState* play);
|
||||
void func_809E0070(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -13,7 +13,7 @@ typedef enum {
|
||||
/* 6 */ DH_DAMAGE
|
||||
} EnDhAction;
|
||||
|
||||
void EnDh_Init(Actor* this, PlayState* play);
|
||||
void EnDh_Init(Actor* thisx, PlayState* play);
|
||||
void EnDh_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDh_Update(Actor* thisx, PlayState* play);
|
||||
void EnDh_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
void EnDivingGame_Init(Actor* thisx, PlayState* play);
|
||||
void EnDivingGame_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDivingGame_Update(Actor* thisx, PlayState* play);
|
||||
void EnDivingGame_Update(Actor* thisx, PlayState* play2);
|
||||
void EnDivingGame_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_809EDCB0(EnDivingGame* this, PlayState* play);
|
||||
|
||||
@@ -18,9 +18,9 @@ typedef enum {
|
||||
/* 2 */ DNT_LOVE
|
||||
} EnDntDemoResults;
|
||||
|
||||
void EnDntDemo_Init(Actor* thisx, PlayState* play);
|
||||
void EnDntDemo_Init(Actor* thisx, PlayState* play2);
|
||||
void EnDntDemo_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDntDemo_Update(Actor* this, PlayState* play);
|
||||
void EnDntDemo_Update(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnDntDemo_Judge(EnDntDemo* this, PlayState* play);
|
||||
void EnDntDemo_Results(EnDntDemo* this, PlayState* play);
|
||||
|
||||
@@ -20,7 +20,7 @@ typedef enum {
|
||||
void EnDodongo_Init(Actor* thisx, PlayState* play);
|
||||
void EnDodongo_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDodongo_Update(Actor* thisx, PlayState* play);
|
||||
void EnDodongo_Draw(Actor* thisx, PlayState* play);
|
||||
void EnDodongo_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void EnDodongo_SetupDeath(EnDodongo* this, PlayState* play);
|
||||
void EnDodongo_ShiftVecRadial(s16 yaw, f32 radius, Vec3f* vec);
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
#define DOOR_CHECK_RANGE 40.0f
|
||||
|
||||
void EnDoor_Init(Actor* thisx, PlayState* play);
|
||||
void EnDoor_Init(Actor* thisx, PlayState* play2);
|
||||
void EnDoor_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnDoor_Update(Actor* thisx, PlayState* play);
|
||||
void EnDoor_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -12,7 +12,7 @@ typedef enum {
|
||||
} Encount2State;
|
||||
|
||||
void EnEncount2_Init(Actor* thisx, PlayState* play);
|
||||
void EnEncount2_Update(Actor* thisx, PlayState* play);
|
||||
void EnEncount2_Update(Actor* thisx, PlayState* play2);
|
||||
void EnEncount2_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnEncount2_Wait(EnEncount2* this, PlayState* play);
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
void EnFirefly_Init(Actor* thisx, PlayState* play);
|
||||
void EnFirefly_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnFirefly_Update(Actor* thisx, PlayState* play);
|
||||
void EnFirefly_Update(Actor* thisx, PlayState* play2);
|
||||
void EnFirefly_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnFirefly_DrawInvisible(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#define FLAGS 0
|
||||
|
||||
void EnFish_Init(Actor* thisx, PlayState* play);
|
||||
void EnFish_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnFish_Destroy(Actor* thisx, PlayState* play2);
|
||||
void EnFish_Update(Actor* thisx, PlayState* play);
|
||||
void EnFish_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#define MERGE_MASTER 0x40
|
||||
#define MERGE_SLAVE 0x20
|
||||
|
||||
void EnFloormas_Init(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_Init(Actor* thisx, PlayState* play2);
|
||||
void EnFloormas_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_Update(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_Draw(Actor* thisx, PlayState* play);
|
||||
@@ -23,7 +23,7 @@ void EnFloormas_Draw(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_GrabLink(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Split(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_Recover(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_DrawHighlighted(Actor* this, PlayState* play);
|
||||
void EnFloormas_DrawHighlighted(Actor* thisx, PlayState* play);
|
||||
void EnFloormas_SmWait(EnFloormas* this, PlayState* play);
|
||||
void EnFloormas_SetupBigDecideAction(EnFloormas* this);
|
||||
void EnFloormas_Freeze(EnFloormas* this, PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnGb_Init(Actor* thisx, PlayState* play);
|
||||
void EnGb_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnGb_Update(Actor* thisx, PlayState* play);
|
||||
void EnGb_Update(Actor* thisx, PlayState* play2);
|
||||
void EnGb_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_80A2F83C(EnGb* this, PlayState* play);
|
||||
|
||||
@@ -53,7 +53,7 @@ void EnGe2_ForceTalk(EnGe2* this, PlayState* play);
|
||||
// Update functions
|
||||
void EnGe2_UpdateFriendly(Actor* thisx, PlayState* play);
|
||||
void EnGe2_UpdateAfterTalk(Actor* thisx, PlayState* play);
|
||||
void EnGe2_UpdateStunned(Actor* thisx, PlayState* play);
|
||||
void EnGe2_UpdateStunned(Actor* thisx, PlayState* play2);
|
||||
|
||||
const ActorInit En_Ge2_InitVars = {
|
||||
ACTOR_EN_GE2,
|
||||
|
||||
@@ -9,10 +9,10 @@
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3 | ACTOR_FLAG_4)
|
||||
|
||||
void EnGe3_Init(Actor* thisx, PlayState* play);
|
||||
void EnGe3_Init(Actor* thisx, PlayState* play2);
|
||||
void EnGe3_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnGe3_Update(Actor* thisx, PlayState* play);
|
||||
void EnGe3_Draw(Actor* thisx, PlayState* play);
|
||||
void EnGe3_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void EnGe3_WaitLookAtPlayer(EnGe3* this, PlayState* play);
|
||||
void EnGe3_ForceTalk(EnGe3* this, PlayState* play);
|
||||
|
||||
@@ -27,7 +27,7 @@ void EnGoma_Stunned(EnGoma* this, PlayState* play);
|
||||
void EnGoma_LookAtPlayer(EnGoma* this, PlayState* play);
|
||||
void EnGoma_UpdateHit(EnGoma* this, PlayState* play);
|
||||
void EnGoma_Debris(EnGoma* this, PlayState* play);
|
||||
void EnGoma_SpawnHatchDebris(EnGoma* this, PlayState* play);
|
||||
void EnGoma_SpawnHatchDebris(EnGoma* this, PlayState* play2);
|
||||
void EnGoma_BossLimb(EnGoma* this, PlayState* play);
|
||||
|
||||
void EnGoma_SetupFlee(EnGoma* this);
|
||||
|
||||
@@ -27,7 +27,7 @@ typedef void (*EnGoroiwaUnkFunc2)(EnGoroiwa* this);
|
||||
#define ENGOROIWA_LOOPMODE_ROUNDTRIP 3
|
||||
|
||||
void EnGoroiwa_Init(Actor* thisx, PlayState* play);
|
||||
void EnGoroiwa_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnGoroiwa_Destroy(Actor* thisx, PlayState* play2);
|
||||
void EnGoroiwa_Update(Actor* thisx, PlayState* play);
|
||||
void EnGoroiwa_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
void EnGs_Init(Actor* thisx, PlayState* play);
|
||||
void EnGs_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnGs_Update(Actor* thisx, PlayState* play);
|
||||
void EnGs_Update(Actor* thisx, PlayState* play2);
|
||||
void EnGs_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_80A4F734(EnGs* this, PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnHata_Init(Actor* thisx, PlayState* play);
|
||||
void EnHata_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnHata_Update(Actor* thisx, PlayState* play);
|
||||
void EnHata_Update(Actor* thisx, PlayState* play2);
|
||||
void EnHata_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
const ActorInit En_Hata_InitVars = {
|
||||
|
||||
@@ -15,9 +15,9 @@
|
||||
typedef void (*EnHorseCsFunc)(EnHorse*, PlayState*, CsCmdActorAction*);
|
||||
typedef void (*EnHorseActionFunc)(EnHorse*, PlayState*);
|
||||
|
||||
void EnHorse_Init(Actor* thisx, PlayState* play);
|
||||
void EnHorse_Init(Actor* thisx, PlayState* play2);
|
||||
void EnHorse_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnHorse_Update(Actor* thisx, PlayState* play);
|
||||
void EnHorse_Update(Actor* thisx, PlayState* play2);
|
||||
void EnHorse_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnHorse_InitCutscene(EnHorse* this, PlayState* play);
|
||||
@@ -29,7 +29,7 @@ void EnHorse_InitInactive(EnHorse* this);
|
||||
void EnHorse_InitIngoHorse(EnHorse* this);
|
||||
|
||||
void EnHorse_Frozen(EnHorse* this, PlayState* play);
|
||||
void EnHorse_Inactive(EnHorse* this, PlayState* play);
|
||||
void EnHorse_Inactive(EnHorse* this, PlayState* play2);
|
||||
void EnHorse_Idle(EnHorse* this, PlayState* play);
|
||||
void EnHorse_FollowPlayer(EnHorse* this, PlayState* play);
|
||||
void EnHorse_UpdateIngoRace(EnHorse* this, PlayState* play);
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
void EnInsect_Init(Actor* thisx, PlayState* play);
|
||||
void EnInsect_Init(Actor* thisx, PlayState* play2);
|
||||
void EnInsect_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnInsect_Update(Actor* thisx, PlayState* play);
|
||||
void EnInsect_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
#define FLAGS ACTOR_FLAG_23
|
||||
|
||||
void EnIshi_Init(Actor* thisx, PlayState* play);
|
||||
void EnIshi_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnIshi_Destroy(Actor* thisx, PlayState* play2);
|
||||
void EnIshi_Update(Actor* thisx, PlayState* play);
|
||||
void EnIshi_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -17,10 +17,10 @@ typedef enum {
|
||||
/* 3 */ JABUJABU_EYE_MAX
|
||||
} EnJjEyeState;
|
||||
|
||||
void EnJj_Init(Actor* thisx, PlayState* play);
|
||||
void EnJj_Init(Actor* thisx, PlayState* play2);
|
||||
void EnJj_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnJj_Update(Actor* thisx, PlayState* play);
|
||||
void EnJj_Draw(Actor* thisx, PlayState* play);
|
||||
void EnJj_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void EnJj_UpdateStaticCollision(Actor* thisx, PlayState* play);
|
||||
void EnJj_WaitToOpenMouth(EnJj* this, PlayState* play);
|
||||
|
||||
@@ -11,8 +11,8 @@
|
||||
|
||||
void EnJsjutan_Init(Actor* thisx, PlayState* play);
|
||||
void EnJsjutan_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnJsjutan_Update(Actor* thisx, PlayState* play);
|
||||
void EnJsjutan_Draw(Actor* thisx, PlayState* play);
|
||||
void EnJsjutan_Update(Actor* thisx, PlayState* play2);
|
||||
void EnJsjutan_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
const ActorInit En_Jsjutan_InitVars = {
|
||||
ACTOR_EN_JSJUTAN,
|
||||
|
||||
@@ -32,7 +32,7 @@ static ColliderCylinderInit sCylinderInit = {
|
||||
|
||||
void EnKakasi2_Init(Actor* thisx, PlayState* play);
|
||||
void EnKakasi2_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnKakasi2_Update(Actor* thisx, PlayState* play);
|
||||
void EnKakasi2_Update(Actor* thisx, PlayState* play2);
|
||||
void func_80A90948(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_80A9062C(EnKakasi2* this, PlayState* play);
|
||||
|
||||
@@ -72,7 +72,7 @@ typedef enum {
|
||||
|
||||
void EnKanban_Init(Actor* thisx, PlayState* play);
|
||||
void EnKanban_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnKanban_Update(Actor* thisx, PlayState* play);
|
||||
void EnKanban_Update(Actor* thisx, PlayState* play2);
|
||||
void EnKanban_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
const ActorInit En_Kanban_InitVars = {
|
||||
|
||||
@@ -15,7 +15,7 @@
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23)
|
||||
|
||||
void EnKusa_Init(Actor* thisx, PlayState* play);
|
||||
void EnKusa_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnKusa_Destroy(Actor* thisx, PlayState* play2);
|
||||
void EnKusa_Update(Actor* thisx, PlayState* play);
|
||||
void EnKusa_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
void EnMThunder_Init(Actor* thisx, PlayState* play);
|
||||
void EnMThunder_Init(Actor* thisx, PlayState* play2);
|
||||
void EnMThunder_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnMThunder_Update(Actor* thisx, PlayState* play);
|
||||
void EnMThunder_Draw(Actor* thisx, PlayState* play);
|
||||
void EnMThunder_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void func_80A9F314(PlayState* play, f32 arg1);
|
||||
void func_80A9F408(EnMThunder* this, PlayState* play);
|
||||
|
||||
@@ -14,8 +14,8 @@ void EnMa1_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnMa1_Update(Actor* thisx, PlayState* play);
|
||||
void EnMa1_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
u16 EnMa1_GetText(PlayState* play, Actor* this);
|
||||
s16 func_80AA0778(PlayState* play, Actor* this);
|
||||
u16 EnMa1_GetText(PlayState* play, Actor* thisx);
|
||||
s16 func_80AA0778(PlayState* play, Actor* thisx);
|
||||
|
||||
void func_80AA0D88(EnMa1* this, PlayState* play);
|
||||
void func_80AA0EA0(EnMa1* this, PlayState* play);
|
||||
|
||||
@@ -8,8 +8,8 @@ void EnMa2_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnMa2_Update(Actor* thisx, PlayState* play);
|
||||
void EnMa2_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
u16 func_80AA19A0(PlayState* play, Actor* this);
|
||||
s16 func_80AA1A38(PlayState* play, Actor* this);
|
||||
u16 func_80AA19A0(PlayState* play, Actor* thisx);
|
||||
s16 func_80AA1A38(PlayState* play, Actor* thisx);
|
||||
|
||||
void func_80AA1AE4(EnMa2* this, PlayState* play);
|
||||
s32 func_80AA1C68(EnMa2* this);
|
||||
|
||||
@@ -14,8 +14,8 @@ void EnMa3_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnMa3_Update(Actor* thisx, PlayState* play);
|
||||
void EnMa3_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
u16 func_80AA2AA0(PlayState* play, Actor* this);
|
||||
s16 func_80AA2BD4(PlayState* play, Actor* this);
|
||||
u16 func_80AA2AA0(PlayState* play, Actor* thisx);
|
||||
s16 func_80AA2BD4(PlayState* play, Actor* thisx);
|
||||
|
||||
void func_80AA2E54(EnMa3* this, PlayState* play);
|
||||
s32 func_80AA2EC8(EnMa3* this, PlayState* play);
|
||||
|
||||
@@ -25,7 +25,7 @@ typedef enum {
|
||||
/* 1 */ RM2_MOUTH_OPEN
|
||||
} RunningManMouthTex;
|
||||
|
||||
void EnMm2_Init(Actor* thisx, PlayState* play);
|
||||
void EnMm2_Init(Actor* thisx, PlayState* play2);
|
||||
void EnMm2_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnMm2_Update(Actor* thisx, PlayState* play);
|
||||
void EnMm2_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -8,7 +8,7 @@ void EnNy_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnNy_Update(Actor* thisx, PlayState* play);
|
||||
void EnNy_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnNy_UpdateUnused(Actor* thisx, PlayState* play);
|
||||
void EnNy_UpdateUnused(Actor* thisx, PlayState* play2);
|
||||
void EnNy_Move(EnNy* this, PlayState* play);
|
||||
void EnNy_Die(EnNy* this, PlayState* play);
|
||||
void func_80ABCD40(EnNy* this);
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
|
||||
void EnOkuta_Init(Actor* thisx, PlayState* play);
|
||||
void EnOkuta_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnOkuta_Update(Actor* thisx, PlayState* play);
|
||||
void EnOkuta_Update(Actor* thisx, PlayState* play2);
|
||||
void EnOkuta_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void EnOkuta_SetupWaitToAppear(EnOkuta* this);
|
||||
|
||||
@@ -65,9 +65,9 @@ void EnOssan_State_LookToRightShelf(EnOssan* this, PlayState* play, Player* play
|
||||
void EnOssan_State_BrowseLeftShelf(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_BrowseRightShelf(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_LookFromShelfToShopkeeper(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_ItemSelected(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_SelectMilkBottle(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_SelectWeirdEgg(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_ItemSelected(EnOssan* this, PlayState* play2, Player* player);
|
||||
void EnOssan_State_SelectMilkBottle(EnOssan* this, PlayState* play2, Player* player);
|
||||
void EnOssan_State_SelectWeirdEgg(EnOssan* this, PlayState* play2, Player* player);
|
||||
void EnOssan_State_SelectUnimplementedItem(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_SelectBombs(EnOssan* this, PlayState* play, Player* player);
|
||||
void EnOssan_State_CantGetItem(EnOssan* this, PlayState* play, Player* player);
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
|
||||
void EnReeba_Init(Actor* thisx, PlayState* play);
|
||||
void EnReeba_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnReeba_Update(Actor* thisx, PlayState* play);
|
||||
void EnReeba_Update(Actor* thisx, PlayState* play2);
|
||||
void EnReeba_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void func_80AE4F40(EnReeba* this, PlayState* play);
|
||||
|
||||
@@ -46,7 +46,7 @@ typedef enum {
|
||||
/* 5 */ RR_DROP_RUPEE_RED
|
||||
} EnRrDropType;
|
||||
|
||||
void EnRr_Init(Actor* thisx, PlayState* play);
|
||||
void EnRr_Init(Actor* thisx, PlayState* play2);
|
||||
void EnRr_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnRr_Update(Actor* thisx, PlayState* play);
|
||||
void EnRr_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_2 | ACTOR_FLAG_4 | ACTOR_FLAG_25)
|
||||
|
||||
void EnSkj_Init(Actor* thisx, PlayState* play);
|
||||
void EnSkj_Init(Actor* thisx, PlayState* play2);
|
||||
void EnSkj_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnSkj_Update(Actor* thisx, PlayState* play);
|
||||
void EnSkj_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
|
||||
void EnSkjneedle_Init(Actor* thisx, PlayState* play);
|
||||
void EnSkjneedle_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnSkjneedle_Update(Actor* thisx, PlayState* play);
|
||||
void EnSkjneedle_Update(Actor* thisx, PlayState* play2);
|
||||
void EnSkjneedle_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
s32 EnSkjNeedle_CollisionCheck(EnSkjneedle* this);
|
||||
|
||||
@@ -16,7 +16,7 @@ typedef enum {
|
||||
SYATEKI_ROUND_MAX
|
||||
} EnSyatekItemRound;
|
||||
|
||||
void EnSyatekiItm_Init(Actor* thisx, PlayState* play);
|
||||
void EnSyatekiItm_Init(Actor* thisx, PlayState* play2);
|
||||
void EnSyatekiItm_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnSyatekiItm_Update(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#define FLAGS (ACTOR_FLAG_0 | ACTOR_FLAG_3)
|
||||
|
||||
void EnTa_Init(Actor* thisx, PlayState* play);
|
||||
void EnTa_Init(Actor* thisx, PlayState* play2);
|
||||
void EnTa_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnTa_Update(Actor* thisx, PlayState* play);
|
||||
void EnTa_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -16,10 +16,10 @@ typedef enum {
|
||||
/* 3 */ ENTORCH2_DAMAGE
|
||||
} EnTorch2ActionStates;
|
||||
|
||||
void EnTorch2_Init(Actor* thisx, PlayState* play);
|
||||
void EnTorch2_Init(Actor* thisx, PlayState* play2);
|
||||
void EnTorch2_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnTorch2_Update(Actor* thisx, PlayState* play);
|
||||
void EnTorch2_Draw(Actor* thisx, PlayState* play);
|
||||
void EnTorch2_Update(Actor* thisx, PlayState* play2);
|
||||
void EnTorch2_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
const ActorInit En_Torch2_InitVars = {
|
||||
ACTOR_EN_TORCH2,
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
void EnTp_Init(Actor* thisx, PlayState* play);
|
||||
void EnTp_Init(Actor* thisx, PlayState* play2);
|
||||
void EnTp_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnTp_Update(Actor* thisx, PlayState* play);
|
||||
void EnTp_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
void EnVbBall_Init(Actor* thisx, PlayState* play);
|
||||
void EnVbBall_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnVbBall_Update(Actor* thisx, PlayState* play);
|
||||
void EnVbBall_Update(Actor* thisx, PlayState* play2);
|
||||
void EnVbBall_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
const ActorInit En_Vb_Ball_InitVars = {
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
void EnVm_Init(Actor* thisx, PlayState* play);
|
||||
void EnVm_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnVm_Update(Actor* thisx, PlayState* play);
|
||||
void EnVm_Draw(Actor* thisx, PlayState* play);
|
||||
void EnVm_Draw(Actor* thisx, PlayState* play2);
|
||||
|
||||
void EnVm_SetupWait(EnVm* this);
|
||||
void EnVm_Wait(EnVm* this, PlayState* play);
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
|
||||
#define FLAGS 0
|
||||
|
||||
void EnWood02_Init(Actor* thisx, PlayState* play);
|
||||
void EnWood02_Init(Actor* thisx, PlayState* play2);
|
||||
void EnWood02_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnWood02_Update(Actor* thisx, PlayState* play);
|
||||
void EnWood02_Update(Actor* thisx, PlayState* play2);
|
||||
void EnWood02_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
/**
|
||||
|
||||
@@ -31,7 +31,7 @@ typedef enum {
|
||||
/* 15 */ INTRO_READY = 15
|
||||
} EnfHGIntroState;
|
||||
|
||||
void EnfHG_Init(Actor* thisx, PlayState* play);
|
||||
void EnfHG_Init(Actor* thisx, PlayState* play2);
|
||||
void EnfHG_Destroy(Actor* thisx, PlayState* play);
|
||||
void EnfHG_Update(Actor* thisx, PlayState* play);
|
||||
void EnfHG_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -14,10 +14,10 @@
|
||||
|
||||
#define WATER_SURFACE_Y(play) play->colCtx.colHeader->waterBoxes->ySurface
|
||||
|
||||
void Fishing_Init(Actor* thisx, PlayState* play);
|
||||
void Fishing_Destroy(Actor* thisx, PlayState* play);
|
||||
void Fishing_UpdateFish(Actor* thisx, PlayState* play);
|
||||
void Fishing_UpdateOwner(Actor* thisx, PlayState* play);
|
||||
void Fishing_Init(Actor* thisx, PlayState* play2);
|
||||
void Fishing_Destroy(Actor* thisx, PlayState* play2);
|
||||
void Fishing_UpdateFish(Actor* thisx, PlayState* play2);
|
||||
void Fishing_UpdateOwner(Actor* thisx, PlayState* play2);
|
||||
void Fishing_DrawFish(Actor* thisx, PlayState* play);
|
||||
void Fishing_DrawOwner(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
void ObjBombiwa_Init(Actor* thisx, PlayState* play);
|
||||
void ObjBombiwa_InitCollision(Actor* thisx, PlayState* play);
|
||||
void ObjBombiwa_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjBombiwa_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjBombiwa_Update(Actor* thisx, PlayState* play);
|
||||
void ObjBombiwa_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#define FLAGS 0
|
||||
|
||||
void ObjComb_Init(Actor* thisx, PlayState* play);
|
||||
void ObjComb_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjComb_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjComb_Update(Actor* thisx, PlayState* play);
|
||||
void ObjComb_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
#define FLAGS 0
|
||||
|
||||
void ObjHamishi_Init(Actor* thisx, PlayState* play);
|
||||
void ObjHamishi_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjHamishi_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjHamishi_Update(Actor* thisx, PlayState* play);
|
||||
void ObjHamishi_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_26)
|
||||
|
||||
void ObjKibako_Init(Actor* thisx, PlayState* play);
|
||||
void ObjKibako_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjKibako_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjKibako_Update(Actor* thisx, PlayState* play);
|
||||
void ObjKibako_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
@@ -18,8 +18,8 @@ typedef enum {
|
||||
} FaceTextureIndex;
|
||||
|
||||
void ObjLightswitch_Init(Actor* thisx, PlayState* play);
|
||||
void ObjLightswitch_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjLightswitch_Update(Actor* thisx, PlayState* play);
|
||||
void ObjLightswitch_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjLightswitch_Update(Actor* thisx, PlayState* play2);
|
||||
void ObjLightswitch_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
void ObjLightswitch_SetupOff(ObjLightswitch* this);
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
|
||||
#define FLAGS ACTOR_FLAG_4
|
||||
|
||||
void ObjOshihiki_Init(Actor* thisx, PlayState* play);
|
||||
void ObjOshihiki_Init(Actor* thisx, PlayState* play2);
|
||||
void ObjOshihiki_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjOshihiki_Update(Actor* thisx, PlayState* play);
|
||||
void ObjOshihiki_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
void ObjSyokudai_Init(Actor* thisx, PlayState* play);
|
||||
void ObjSyokudai_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjSyokudai_Update(Actor* thisx, PlayState* play);
|
||||
void ObjSyokudai_Update(Actor* thisx, PlayState* play2);
|
||||
void ObjSyokudai_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
const ActorInit Obj_Syokudai_InitVars = {
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
#define FLAGS (ACTOR_FLAG_4 | ACTOR_FLAG_23)
|
||||
|
||||
void ObjTsubo_Init(Actor* thisx, PlayState* play);
|
||||
void ObjTsubo_Destroy(Actor* thisx, PlayState* play);
|
||||
void ObjTsubo_Destroy(Actor* thisx, PlayState* play2);
|
||||
void ObjTsubo_Update(Actor* thisx, PlayState* play);
|
||||
void ObjTsubo_Draw(Actor* thisx, PlayState* play);
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user