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https://github.com/zeldaret/oot
synced 2026-06-25 10:02:00 -04:00
rename the flag for freeing nextCutsceneIndex
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+2
-2
@@ -324,9 +324,9 @@ void Play_Init(GameState* thisx) {
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AnimTaskQueue_Reset(&this->animTaskQueue);
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Cutscene_InitContext(this, &this->csCtx);
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if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_USED) {
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if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_EMPTY) {
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gSaveContext.save.cutsceneIndex = gSaveContext.nextCutsceneIndex;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
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gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
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}
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if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {
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