rename the flag for freeing nextCutsceneIndex

This commit is contained in:
feacur
2024-11-05 17:00:42 +01:00
parent 2bd2ca20dd
commit 6eaaa8706c
5 changed files with 8 additions and 8 deletions
+2 -2
View File
@@ -324,9 +324,9 @@ void Play_Init(GameState* thisx) {
AnimTaskQueue_Reset(&this->animTaskQueue);
Cutscene_InitContext(this, &this->csCtx);
if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_USED) {
if (gSaveContext.nextCutsceneIndex != CS_INDEX_NEXT_EMPTY) {
gSaveContext.save.cutsceneIndex = gSaveContext.nextCutsceneIndex;
gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_USED;
gSaveContext.nextCutsceneIndex = CS_INDEX_NEXT_EMPTY;
}
if (gSaveContext.save.cutsceneIndex == CS_INDEX_TRIGGERED) {