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Various minor cleanups (#1029)
* Fix some disp usage in EffectSsGMagma2 * Fix some incorrect SAC flags * Remove some instances where bool was used * Fix a few line numbers to be decimal * Remove MatrixInternal and use Mtx instead * Fix gs flag names to be plural for consistency * Fix some hex numbers to be uppercase * Fix instances of 0X for hex numbers
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@@ -87,9 +87,9 @@ void EffectSsGMagma2_Draw(GlobalContext* globalCtx, u32 index, EffectSs* this) {
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G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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if (this->rDrawMode == 0) {
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POLY_XLU_DISP = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0x3D);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0x3D);
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} else {
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POLY_XLU_DISP = Gfx_CallSetupDL(gfxCtx->polyXlu.p, 0);
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POLY_XLU_DISP = Gfx_CallSetupDL(POLY_XLU_DISP, 0);
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}
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gDPSetPrimColor(POLY_XLU_DISP++, 0, 0, this->rPrimColorR, this->rPrimColorG, 0, this->rPrimColorA);
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