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Finish rename scene lists (#2652)
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-2
@@ -531,13 +531,13 @@ void Scene_SetTransitionForNextEntrance(PlayState* play) {
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}
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SceneCmdHandlerFunc sSceneCmdHandlers[SCENE_CMD_ID_MAX] = {
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Scene_CommandPlayerEntryList, // SCENE_CMD_ID_SPAWN_LIST
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Scene_CommandPlayerEntryList, // SCENE_CMD_ID_PLAYER_ENTRY_LIST
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Scene_CommandActorEntryList, // SCENE_CMD_ID_ACTOR_LIST
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Scene_CommandUnused2, // SCENE_CMD_ID_UNUSED_2
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Scene_CommandCollisionHeader, // SCENE_CMD_ID_COLLISION_HEADER
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Scene_CommandRoomList, // SCENE_CMD_ID_ROOM_LIST
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Scene_CommandWindSettings, // SCENE_CMD_ID_WIND_SETTINGS
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Scene_CommandSpawnList, // SCENE_CMD_ID_ENTRANCE_LIST
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Scene_CommandSpawnList, // SCENE_CMD_ID_SPAWN_LIST
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Scene_CommandSpecialFiles, // SCENE_CMD_ID_SPECIAL_FILES
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Scene_CommandRoomBehavior, // SCENE_CMD_ID_ROOM_BEHAVIOR
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Scene_CommandUndefined9, // SCENE_CMD_ID_UNDEFINED_9
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