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Doc pass on scene & room headers (#1240)
* Doc pass on scene & room headers * Remove comments on room draw handlers * `struct ActorEntry` -> `ActorEntry`
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@@ -6948,7 +6948,7 @@ void func_80057FC4(Camera* camera) {
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if (camera != &camera->play->mainCamera) {
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camera->prevSetting = camera->setting = CAM_SET_FREE0;
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camera->unk_14C &= ~0x4;
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} else if (camera->play->roomCtx.curRoom.meshHeader->base.type != 1) {
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} else if (camera->play->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) {
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switch (camera->play->roomCtx.curRoom.behaviorType1) {
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case ROOM_BEHAVIOR_TYPE1_1:
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Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);
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