Doc pass on scene & room headers (#1240)

* Doc pass on scene & room headers

* Remove comments on room draw handlers

* `struct ActorEntry` -> `ActorEntry`
This commit is contained in:
Dragorn421
2022-06-09 12:02:18 -07:00
committed by GitHub
parent 3ff19c253e
commit 73ba138f54
6 changed files with 296 additions and 340 deletions
+1 -1
View File
@@ -6948,7 +6948,7 @@ void func_80057FC4(Camera* camera) {
if (camera != &camera->play->mainCamera) {
camera->prevSetting = camera->setting = CAM_SET_FREE0;
camera->unk_14C &= ~0x4;
} else if (camera->play->roomCtx.curRoom.meshHeader->base.type != 1) {
} else if (camera->play->roomCtx.curRoom.meshHeader->base.type != MESH_HEADER_TYPE_1) {
switch (camera->play->roomCtx.curRoom.behaviorType1) {
case ROOM_BEHAVIOR_TYPE1_1:
Camera_ChangeDoorCam(camera, NULL, -99, 0, 0, 18, 10);