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targetActor -> talkActor (#1933)
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+2
-2
@@ -801,8 +801,8 @@ typedef struct Player {
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/* 0x0690 */ s16 naviTextId;
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/* 0x0692 */ u8 stateFlags3;
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/* 0x0693 */ s8 exchangeItemId;
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/* 0x0694 */ Actor* targetActor;
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/* 0x0698 */ f32 targetActorDistance;
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/* 0x0694 */ Actor* talkActor; // Actor offering to talk, or currently talking to, depending on context
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/* 0x0698 */ f32 talkActorDistance; // xz distance away from `talkActor`
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/* 0x069C */ char unk_69C[0x004];
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/* 0x06A0 */ f32 unk_6A0;
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/* 0x06A4 */ f32 closestSecretDistSq;
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