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z_scene Some comments and function names (#2808)
* z_scene Some comments and function names * review changes * further fixing from comments * vromAddr --------- Co-authored-by: djevangelia <djevangelia>
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@@ -41,7 +41,7 @@ void Object_InitContext(struct PlayState* play, ObjectContext* objectCtx);
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void Object_UpdateEntries(ObjectContext* objectCtx);
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s32 Object_GetSlot(ObjectContext* objectCtx, s16 objectId);
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s32 Object_IsLoaded(ObjectContext* objectCtx, s32 slot);
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void func_800981B8(ObjectContext* objectCtx);
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void Object_ReloadAll(ObjectContext* objectCtx);
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extern u32 gObjectTableSize;
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extern RomFile gObjectTable[OBJECT_ID_MAX];
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