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skelanime wip
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+7
-7
@@ -1173,17 +1173,17 @@ void SkelAnime_InitLinkAnimetion(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, s32 flags, Vec3s* actorDrawTbl, Vec3s* arg6,
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s32 limbBufCount);
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void func_800A3B8C(SkelAnime* skelAnime);
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void func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
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s32 func_800A3BC0(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3C9C(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A3EE8(GlobalContext* globalCtx, SkelAnime* skelAnime, f32 arg2);
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void SkelAnime_LinkChangeAnimation(GlobalContext* globalCtx, SkelAnime* skelAnime,
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LinkAnimetionEntry* linkAnimetionEntrySeg, f32 playbackSpeed, f32 frame,
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f32 frameCount, u8 arg6, f32 transitionRate);
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void func_800A407C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void func_800A40DC(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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void SkelAnime_LinkChangeAnimationDefaultStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void SkelAnime_LinkChangeAnimationPlaybackStop(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed);
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void func_800A4140(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void func_800A419C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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void SkelAnime_LinkChangeAnimationDefaultRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg);
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void SkelAnime_LinkChangeAnimationPlaybackRepeat(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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f32 playbackSpeed);
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void func_800A41FC(GlobalContext* globalCtx, SkelAnime* skelAnime);
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void func_800A425C(GlobalContext* globalCtx, SkelAnime* skelAnime, LinkAnimetionEntry* linkAnimetionEntrySeg,
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@@ -1207,13 +1207,13 @@ void SkelAnime_ChangeAnimationImpl(SkelAnime* skelAnime, AnimationHeader* animat
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f32 frameCount, u8 unk1, f32 transitionRate, s8 unk2);
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void SkelAnime_ChangeAnimation(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed, f32 unk0,
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f32 frameCount, u8 unk1, f32 transitionRate);
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void SkelAnimeChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationDefaultStop(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackStop(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void SkelAnime_ChangeAnimationDefaultRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg);
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void SkelAnime_ChangeAnimationTransitionRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 transitionRate);
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void SkelAnime_ChangeAnimationPlaybackRepeat(SkelAnime* skelAnime, AnimationHeader* animationseg, f32 playbackSpeed);
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void func_800A5408(SkelAnime* skelAnime);
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void SkelAnime_AnimationReverse(SkelAnime* skelAnime);
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void func_800A5428(SkelAnime* skelAnime, Vec3s* dst, Vec3s* src, u8* index);
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void func_800A54FC(SkelAnime* skelAnime, Vec3f* pos, s16 angle);
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s32 func_800A56C8(SkelAnime* skelAnime, f32 arg1);
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