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[headers 14] libc64 headers (#2177)
* [headers 14] libc64 headers * bss * bss
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#include "macros.h"
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#include "sys_math3d.h"
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#pragma increment_block_number "gc-eu:105 gc-eu-mq:105 gc-jp:105 gc-jp-ce:105 gc-jp-mq:105 gc-us:105 gc-us-mq:105"
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#pragma increment_block_number "gc-eu:106 gc-eu-mq:106 gc-jp:106 gc-jp-ce:106 gc-jp-mq:106 gc-us:106 gc-us-mq:106"
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s32 Math3D_LineVsLineClosestTwoPoints(Vec3f* lineAPointA, Vec3f* lineAPointB, Vec3f* lineBPointA, Vec3f* lineBPointB,
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Vec3f* lineAClosestToB, Vec3f* lineBClosestToA);
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-1
@@ -1,5 +1,5 @@
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#include "z64math.h"
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#include "fp_math.h"
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#include "libc64/math64.h"
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#include "z_lib.h"
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/**
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