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Decompile z_camera data, and some camera WIP (#173)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera
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@@ -1372,7 +1372,7 @@ s32 Cutscene_Command_07(GlobalContext* globalCtx, CutsceneContext* csCtx, u8* cm
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Gameplay_ChangeCameraStatus(globalCtx, csCtx->unk_14, 7);
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func_800C0874(globalCtx, csCtx->unk_14, 0x21);
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sp28 = csCtx->cameraFocus->cameraRoll * 1.40625f;
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func_8005AA90(sp2C, 64, &sp28);
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Camera_SetParam(sp2C, 64, &sp28);
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sp3C.x = csCtx->cameraFocus->pos.x;
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sp3C.y = csCtx->cameraFocus->pos.y;
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sp3C.z = csCtx->cameraFocus->pos.z;
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