Decompile z_camera data, and some camera WIP (#173)

* cleanup

* name camera action functions

* decompile a few small functions, name a few Camera struct members

* decompile camera data, decompile a few camera functions

* Split ASM for code_800BB0A0

* removing code_800BB0A0.s

* PR Requests, Camera WIP

* remove #define NON_MATCHING from db_camera
This commit is contained in:
krimtonz
2020-06-01 16:54:47 -05:00
committed by GitHub
parent 08aaba0d2c
commit 77137f5a04
76 changed files with 3967 additions and 2282 deletions
+1 -1
View File
@@ -248,7 +248,7 @@ void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
player->unk_664 = arg1;
player->unk_684 = arg1;
player->stateFlags1 |= 0x10000;
func_8005AA90(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
}
#else