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Decompile z_camera data, and some camera WIP (#173)
* cleanup * name camera action functions * decompile a few small functions, name a few Camera struct members * decompile camera data, decompile a few camera functions * Split ASM for code_800BB0A0 * removing code_800BB0A0.s * PR Requests, Camera WIP * remove #define NON_MATCHING from db_camera
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@@ -248,7 +248,7 @@ void func_8008EEAC(GlobalContext* globalCtx, UNK_PTR arg1) {
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player->unk_664 = arg1;
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player->unk_684 = arg1;
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player->stateFlags1 |= 0x10000;
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func_8005AA90(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
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Camera_SetParam(Gameplay_GetCamera(globalCtx, 0), 8, arg1);
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func_8005A444(Gameplay_GetCamera(globalCtx, 0), 2);
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}
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#else
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