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Audio Sequence Player Ids Enum (#1040)
* bgm.h -> sequence.h * First round of filling in enum * More * seqCmd * format
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@@ -117,4 +117,11 @@
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#define NA_BGM_NATURE_SFX_RAIN 0x80 // Related to rain
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#define NA_BGM_DISABLED 0xFFFF
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typedef enum {
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/* 0 */ SEQ_PLAYER_BGM_MAIN,
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/* 1 */ SEQ_PLAYER_FANFARE,
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/* 2 */ SEQ_PLAYER_SFX,
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/* 3 */ SEQ_PLAYER_BGM_SUB
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} SequencePlayerId;
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#endif
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+1
-1
@@ -23,7 +23,7 @@
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#include "z64map_mark.h"
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#include "z64transition.h"
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#include "z64interface.h"
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#include "bgm.h"
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#include "sequence.h"
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#include "sfx.h"
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#include "color.h"
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#include "ichain.h"
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