mirror of
https://github.com/zeldaret/oot
synced 2026-08-08 18:43:38 -04:00
first pass (#1185)
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+1
-1
@@ -24,7 +24,7 @@ UCodeInfo D_8012D248[3] = {
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};
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// clang-format on
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void Graph_FaultClient() {
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void Graph_FaultClient(void) {
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void* nextFb = osViGetNextFramebuffer();
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void* newFb = ((u32)SysCfb_GetFbPtr(0) != (u32)nextFb) ? SysCfb_GetFbPtr(0) : SysCfb_GetFbPtr(1);
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@@ -7,7 +7,7 @@
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if (x & DPC_STATUS_##name) \
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osSyncPrintf(#name " ")
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void RcpUtils_PrintRegisterStatus() {
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void RcpUtils_PrintRegisterStatus(void) {
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u32 spStatus = __osSpGetStatus();
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u32 dpStatus = osDpGetStatus();
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+1
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@@ -49,6 +49,6 @@ u32 SysCfb_GetFbPtr(s32 idx) {
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return 0;
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}
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u32 SysCfb_GetFbEnd() {
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u32 SysCfb_GetFbEnd(void) {
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return sSysCfbEnd;
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}
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@@ -67,7 +67,7 @@ void KaleidoManager_Init(GlobalContext* globalCtx) {
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gKaleidoMgrCurOvl = 0;
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}
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void KaleidoManager_Destroy() {
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void KaleidoManager_Destroy(void) {
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if (gKaleidoMgrCurOvl != NULL) {
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KaleidoManager_ClearOvl(gKaleidoMgrCurOvl);
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gKaleidoMgrCurOvl = NULL;
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@@ -10,7 +10,7 @@ PauseMapMarksData* gLoadedPauseMarkDataTable;
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extern void KaleidoScope_Update(GlobalContext* globalCtx);
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extern void KaleidoScope_Draw(GlobalContext* globalCtx);
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void KaleidoScopeCall_LoadPlayer() {
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void KaleidoScopeCall_LoadPlayer(void) {
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KaleidoMgrOverlay* playerActorOvl = &gKaleidoMgrOverlayTable[KALEIDO_OVL_PLAYER_ACTOR];
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if (gKaleidoMgrCurOvl != playerActorOvl) {
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+4
-4
@@ -81,7 +81,7 @@ void* ZeldaArena_Calloc(u32 num, u32 size) {
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return ret;
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}
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void ZeldaArena_Display() {
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void ZeldaArena_Display(void) {
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osSyncPrintf("ゼルダヒープ表示\n"); // "Zelda heap display"
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__osDisplayArena(&sZeldaArena);
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}
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@@ -90,7 +90,7 @@ void ZeldaArena_GetSizes(u32* outMaxFree, u32* outFree, u32* outAlloc) {
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ArenaImpl_GetSizes(&sZeldaArena, outMaxFree, outFree, outAlloc);
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}
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void ZeldaArena_Check() {
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void ZeldaArena_Check(void) {
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__osCheckArena(&sZeldaArena);
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}
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@@ -99,11 +99,11 @@ void ZeldaArena_Init(void* start, u32 size) {
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__osMallocInit(&sZeldaArena, start, size);
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}
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void ZeldaArena_Cleanup() {
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void ZeldaArena_Cleanup(void) {
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gZeldaArenaLogSeverity = LOG_SEVERITY_NOLOG;
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__osMallocCleanup(&sZeldaArena);
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}
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u8 ZeldaArena_IsInitalized() {
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u8 ZeldaArena_IsInitalized(void) {
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return __osMallocIsInitalized(&sZeldaArena);
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}
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