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https://github.com/zeldaret/oot
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@@ -2807,8 +2807,7 @@ void CollisionCheck_OC_JntSphVsJntSph(PlayState* play, CollisionCheckContext* co
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continue;
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}
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if (Math3D_SphVsSphOverlap(&leftJntSphElem->dim.worldSphere, &rightJntSphElem->dim.worldSphere,
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&overlapSize) ==
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true) {
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&overlapSize) == true) {
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Vec3f leftPos;
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Vec3f rightPos;
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