Doc pass on bgcheck-waterbox properties (#1288)

* Doc pass on bgcheck-waterbox properties

* `WATERBOX_ROOM_INDEX...` -> `WATERBOX_ROOM...`

* Fix `WATERBOX_PROPERTIES` macro (was completely wrong)

* `((setFlag19) & 1) << WATERBOX_FLAG_19_SHIFT` instead of ternary

* Fix `WATERBOX_PROPERTIES` macro (hopefully for good)
This commit is contained in:
Dragorn421
2022-08-29 19:52:42 +02:00
committed by GitHub
parent 0d52a4aebd
commit 7cfee3d8a9
5 changed files with 48 additions and 29 deletions
+1 -1
View File
@@ -664,7 +664,7 @@ s32 WaterBox_GetSurfaceImpl(PlayState* play, CollisionContext* colCtx, f32 x, f3
WaterBox** outWaterBox);
u32 WaterBox_GetBgCamIndex(CollisionContext* colCtx, WaterBox* waterBox);
u16 WaterBox_GetBgCamSetting(CollisionContext* colCtx, WaterBox* waterBox);
u32 WaterBox_GetLightSettingIndex(CollisionContext* colCtx, WaterBox* waterBox);
u32 WaterBox_GetLightIndex(CollisionContext* colCtx, WaterBox* waterBox);
s32 func_80042708(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* point, Vec3f* closestPoint);
s32 func_800427B4(CollisionPoly* polyA, CollisionPoly* polyB, Vec3f* pointA, Vec3f* pointB, Vec3f* closestPoint);
void BgCheck_DrawDynaCollision(PlayState*, CollisionContext*);