mirror of
https://github.com/zeldaret/oot
synced 2026-09-01 09:43:06 -04:00
Player Docs: Control stick buffers (#1945)
* name vars and add enum * name some spin attack stuff * fix right and left * forward/backward * format * fix retail bss * sControlStickWorldYaw
This commit is contained in:
+2
-1
@@ -433,7 +433,8 @@ void func_8002C7BC(TargetContext* targetCtx, Player* player, Actor* actorArg, Pl
|
||||
|
||||
unkActor = NULL;
|
||||
|
||||
if ((player->unk_664 != NULL) && (player->unk_84B[player->unk_846] == 2)) {
|
||||
if ((player->unk_664 != NULL) &&
|
||||
(player->controlStickDirections[player->controlStickDataIndex] == PLAYER_STICK_DIR_BACKWARD)) {
|
||||
targetCtx->unk_94 = NULL;
|
||||
} else {
|
||||
func_80032AF0(play, &play->actorCtx, &unkActor, player);
|
||||
|
||||
Reference in New Issue
Block a user