More documentation for z_std_dma.c (#1415)

* More documentation for z_std_dma

* uintptr casts for rom symbols in z64animation.h and z_kanfont.c

* Format

* Suggested changes, more defines for static texture sizes

* PI Interface -> PI

* Further suggested changes

* Format

* Comments about item_name and map_name texture assumptions
This commit is contained in:
Tharo
2022-11-17 02:57:02 +00:00
committed by GitHub
parent 40639e698d
commit 7ecafcfe7d
32 changed files with 549 additions and 320 deletions
+1 -1
View File
@@ -10,7 +10,7 @@ struct Actor;
struct SkelAnime;
#define LINK_ANIMATION_OFFSET(addr, offset) \
(((u32)_link_animetionSegmentRomStart) + ((u32)addr) - ((u32)_link_animetionSegmentStart) + ((u32)offset))
(((uintptr_t)_link_animetionSegmentRomStart) + ((uintptr_t)(addr)) - ((uintptr_t)_link_animetionSegmentStart) + (offset))
#define LIMB_DONE 0xFF
#define ANIMATION_ENTRY_MAX 50
#define ANIM_FLAG_UPDATEY (1 << 1)