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More documentation for z_std_dma.c (#1415)
* More documentation for z_std_dma * uintptr casts for rom symbols in z64animation.h and z_kanfont.c * Format * Suggested changes, more defines for static texture sizes * PI Interface -> PI * Further suggested changes * Format * Comments about item_name and map_name texture assumptions
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@@ -679,7 +679,7 @@ void TitleCard_InitPlaceName(PlayState* play, TitleCardContext* titleCtx, void*
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u32 size = loadedScene->titleFile.vromEnd - loadedScene->titleFile.vromStart;
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if ((size != 0) && (size <= 0x3000)) {
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DmaMgr_SendRequest1(texture, loadedScene->titleFile.vromStart, size, "../z_actor.c", 2765);
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DmaMgr_RequestSyncDebug(texture, loadedScene->titleFile.vromStart, size, "../z_actor.c", 2765);
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}
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titleCtx->texture = texture;
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